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mosaic

Experiences, Deeds, Quests, and Feats combine to create a complex and unique "mosaic" of your life and past. Each of these has a type (see below). The sum of those encountered or experienced give a reflection of your outlook, your preferences, your strengths and - sometimes - fears or antipathies. This "mosaic" is used to gauge your progress in Avalon - in a sense - from junior graduate to, who knows, future paradigm...


Every player from the point of graduation begins building a mosaic chronicle - CHAPTER by CHAPTER - each CHAPTER a selective list - type appropriate - of a dozen tasks to experience, accomplishments to complete, abilities to use or master, events to witness. Do all the list and you complete the chapter. Each CHAPTER completion evolves your individual mosaic and this progresses your character to the next chapter and eventually to a completed chronicle. Complete the mosaic chronicle and you will have proven your brilliance - you will have attained one of the greatest feats in Avalon: becoming a LEGEND of your generation.


The mix and blend of your mosaic and the route of your path to LEGEND is important. It will match your outlook and character choices. The "type" of experiences listed in your chapter tasks or indeed those you may do by the mere daily life in Avalon: these define not only the colours of your mosaic but the future chapters of your mosaic chronicle, i.e. what you are asked to do, to complete each chapter of your growing legend. HELP LEGEND documents this.


So when you see the "mosaic" referred to in help or by players, it means - in short - the sum of all past experiences, significant acts, deeds, material choices, achievements and impression on the land. The "mosaic" can be represented like a three-dimensional shape made of thousands of points of coloured light, each one with brightness according to its significance, coloured by type (there are 24) and placed by when it happened to be lit up by something you did or something that happened to you. Check out HELP MOSAIC for detailed info on this key component of the Avalon meta-gamesystem.


Syntax: CHAPTER.

Shows you the list of experiences or events that make up the current chapter of your mosaic chronicle; the tasks to complete to gain chapter completion benefit: much experience and reputation but also a glow, for one Avalon day, which allows you to choose a major reward for each chapter finished. See HELP CHAPTERS and HELP GLOWING for the rewards available. See CHAPTER HELP for further info if you need to know more about the listed experiences.


Syntax: LEGEND.

Simple command, simple purpose. It shows you a summary of all experiences, duties done, badges, deeds, feats, accomplishments, ideals attained, reputation won, quests, ranks achieved, acquisitions and victories according to your outlook and the roads travelled through your Avalon life. These are the things that go to make up your life history and the substance of your unique "mosaic".


Syntax: MOSAICS.

Gives you some cursory insight into the extent of your own character "mosaic" relative to others in the land, including those most advanced and most richly experienced. It is, in short, a league table of active Avalonians and the extent of their progress to LEGEND standing; ranked by how far each has gotten through his/her individual "mosaic" chronicle and which chapter is currently being undertaken.


Related help: HELP CHAPTERS, HELP LEGEND, HELP EXPERIENCES, HELP DEEDS, HELP FEATS and HELP STANDING. Then also part of this meta: HELP BADGES, HELP DUTIES, HELP IDEALS, HELP STATURE. HELP REPUTATION, HELP QUESTS, HELP ALIGNMENT, HELP PENANCES, HELP SENIORITY and HELP META.

Help
mosaic
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
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  • Manual
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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!