Avalon - online RPG world
HelpSection 6
Alignment

Your character's propensity toward good or evil

Alignment is a gauge used by Avalon to determine whether your character leans toward altruistic or selfish actions. It measures your propensity towards the good forces in Avalon or the darker, more sinister cause of evil.


Your alignment will impact and be affected by many things in the course of your Avalon life, most notably the contents of your current "mosaic chapter" and the experiences you encounter - first time and if significant types, any time.


Alignment determines the reaction of many of the land's CCC (computer controlled characters) when first you meet, what quests (if any) they trust you to complete, whether or not their reaction to your presence is violent or not, etc.


Whether you are aware of it or not, almost every instance, quest, experience, and action has an alignment effect - although most are so small as to be inconsequential. Quests and combat and chapter experiences are the biggest influences on your own alignment's rise or fall.


Simply put: do bad things, alignment goes down, do good things and up it goes. The more bad or evil you become, the more good or pure must the experience be to impact, and visa versa. Example: somebody who is just bad will be able to do good things and soon move up in alignment to reverse the badness, but somebody who has reached evil will find the merely good of little help and will need to seek pure experiences to work evil up to bad; then then the good will benefit again.


In this way the choice to be Diabolical or Angelic is more significant than first glance since to reverse it will not be easy. Merely good or pure or bad or evil experiences will be a drop in the ocean for the truly Diabolical or steadfastly Angelic souls.


For many experiences to be listed in a chapter it will require alignment to be compatible, e..g. an evil experience wouldn't given to a good aligned player; a chaotic experience wouldn't likely appear in a lawful player chapter.


Alignment has ten distinct points, ascending from neutral or descending from it. It can be at lowest -50000 and as high as +50000. Here's the little list:


-30000   DIABOLICAL
-10000   EVIL
-1000    BAD
-100     CHAOTIC
= 0       NEUTRAL
+100     LAWFUL
+1000    GOOD
+10000   PURE
+30000   ANGELIC

Syntax: ALIGNMENT.

Tells you your own alignment and the distinct level it reveals, e..g. from ANGELIC through LAWFUL and NEUTRAL and CHAOTIC through DIABOLICAL. There are special attributes for each of the alignment levels including the possible "neutrality choice" available to all, which in effect fixes one's alignment at NEUTRAL irrevocably. See HELP NEUTRAL for info on this. It is a lifelong choice and can only be reversed by the Gods so do not make it without full understanding.


Syntax: HELP <alignment level>.

You can get info on what each alignment level may mean, the level's attributes and idiosyncracies, by typing HELP then the level e..g. HELP DIABOLICAL, HELP LAWFUL, HELP ANGELIC etc. It is recommended you check up on HELP LAWFUL and HELP CHAOTIC as they are special cases, not yet "good" or "bad" but with traits all their own.


Syntax: ALIGNMENT <other player>.

Y ou are able to gauge the alignment of another person - not precisely but roughly, since all alignments give off a certain aura or impression. Type ALIGNMENT and then the other person's name and you will soon learn (broadly speaking) where on the spectrum of Angelic to Diabolical he or she is rated.


Syntax: PENANCES.

As life goes on it is usual to come into contact with many cities, towns, villages and regions. Most of the interactions will conform to type but sometimes you may find you do something to upset a foreign town or earn the long-term antipathy of some opposing city-state. If you act against one of these foreign places you can expect to be declared an "enemy" and thereafter treated as such whenever you come onto enemy territory or meet enemy CCCs and NPCs.


Should you wish to try to reverse "enemy" status and restore yourself in the good graces of the city, town, village or region whose antipathy you have earned, you need to do penance. Penance is usually a deed or action or quest of extra-special benefit or sign of good faith to the place whose "enemy" status you carry. Successful penance means removal of "enemy" status and lo! you become a friend again. Typing PENANCES will tell you all the places you have "enemy" status and if known, the choice of penances you have available to regain friendship.


Syntax: PENANCE <penance name>.

Listed alongside the short description of all penances available is a word in " " marks. This single word is used for refer to the penance itself and you can use it with PENANCE <penance word> to get more info about what to do and how to do it - if any is available.


Syntax: PROMPT ALN.

This designation ALN using the prompt information system will place your current alignment (both number and level) as one of the pieces of info kept up to date as part of your game prompt. See HELP PROMPT for details on this system; type PROMPT HELP for an instant glimpse of its potential.


See HELP MOSAIC, HELP CHAPTER, HELP TYPES and HELP LEGEND for further details on character outlook and standing.

HelpSection 6
Alignment

6 - Your Avalon Character - Overview.

  • Back to Index
  • 6.1 - Roleplay
  • 6.2 - Selections
  • 6.3 - Badges
  • 6.4 - Quest
  • 6.5 - Standing
  • 6.6 - Deeds
  • 6.7 - Feats
  • 6.8 - Legend
  • 6.9 - Nobility
  • 6.10 - Stature
  • 6.11 - Title
  • 6.12 - Earning
  • 6.13 - Avalonian
  • 6.14 - Divinities
  • 6.15 - Alignment
  • 6.16 - Description
  • 6.17 - Demeanour
  • 6.18 - Pacifism
  • 6.19 - Neutrality
  • 6.20 - Weddings
Help - Section 6
RoleplaySelectionsBadgesQuestStandingDeedsFeatsLegendNobilityStatureTitleEarningAvalonianDivinities
Alignment
DescriptionDemeanourPacifismNeutralityWeddings
Avalon, Est 1989

Avalon

  • Beginner's Guide
  • The World
  • Timeline
  • Latest News

Players

  • The Gods
  • The Legends
  • The Heroes
  • Active Now

Play

  • Play Now
  • Mud Clients
  • Blind Support

Connect

  • Umbra Browser Client
  • Telnet: avalon-rpg.com 23

Sitemap

  • Site Map

Community

  • Support Section
  • Submissions
  • Vote To Support Us
  • First RPG History Records

Info

  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Share

    TweetSharePostPinSubmit to Reddit Save on DeliciousShare on StumbleuponShare on Tumblr
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!