Warfare might be all strategy and complexity and subtlety if one is keen to delve into it and become expert but in truth you can be an effective General by knowing only what's in the following two pages:
INFORMATION ABOUT LEGIONS and BATTLEFIELD
- all locations are divided up into NINE squares of equal size referred to by their compass direction surrounding the "centre" point. These are localepoints
- the BANNER command shows you a location's NINE LOCALEPOINTS (north through northwest around a centre point) with each point listed against its 'height/depth' if different to location then any legions, fortifications, barricades, siegetowers, trees, undead
- BANNER show you the altitude of a location and how large it is in terms of legions it could accommodate plus roof/ceiling height if one exists. LOCALE can be used instead of BANNER for a simpler localepoint by localepoint summary
- both BANNER and LOCALE can be done with a direction to check out in detail any adjacent location
MOVEMENT OF LEGIONS
- you move legions WITHIN the same location using STEP to shift position between the nine localepoints
- you move legions BETWEEN different locations using MOVE (to move using current approach) or using the movement approach like MARCH or GALLOP - or if special terrain demands - CLIMB or SWIM or TRANSPORT to ensure the approach is used
- each movement approach has its time and place and benefits and drawbacks; legion speed between locations is defined by the approach and it being used at the right time (mistakes mean very slow moving); legion skill training is a factor here, higher training in a particular approach equals faster execution
- legions cannot MARCH or STEP between localepoints more than 10 feet height difference
- legions cannot move through raised fortifications, not even homeland or homeguild ones
- minefields never include the "centre" localepoint so it is the safe point in a mine area; mines do not explode if your legion is levitated above 5ft
LEGION FORMATION and SPECIAL MANOEUVERING
- speed of movement (and other stats) can be assessed with CASE <legion>
- legions can be mounted or on foot but to be mounted requires the legion to be equipped with enough cavalry mounts to cover everyone in it
- legions have a formation which is a factor in ALL the things they do and you tell a legion what formation to use with FORMATION <formation name>
- how quickly your legion changes formation is defined by its "formations" skill training and its size but while changing formation it is MUCH more vulnerable against any attack
- formations are: lines, phalanx, tortoiseshell, gungho and rearguard
COMBAT BETWEEN LEGIONS
- legions must face a certain direction to make good attacking and defending though they will attack and defend even when not facing the right way
- you tell a legion which way to face using FACE <direction>
DEFENDING THE HOMELAND
ATTACK AND DESTROY
The whole of HELP 22 is devoted to warfare and by all means study the files in depth should you wish to, but if you seek to serve your city or guild and
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Legion approach - more intuitive e.g. COM CAVALRY etc
NOTES:
X = Legion Size "MeleeDamage" "BombDamage" "ArrowDamage"
Y = Legion Frontline "BaseKills" = % of "target" Line
Z = Legion Backline "BackLash" = % of "target" Line for Backlash
F = Legion Formation "AttackBase" "DefendBase" % modifiers
C = Legion Facing "AttackRnd" "DefendRnd" % random
M = Legion Melee % "AttackMax" "DefendMax" % maximum maximums
A = Legion Actions % "FaceIn" "FaceOut" % gain/loss per 45 degrees
B = Legion Bow - Archers % "AttackMelee" "AttackBows" "AttackBombs"
P = Legion Bombs - Projectile% "DefendMelee" "DefendBows" "DefendBombs"
O = Legion % Occupied Not-Fight ?"MeleeAttack" "MeleeDefend"?
L = Legion % Available Backlash
"MortarMax" "MortarMin" "LongbowMax" "LongbowMin" ("MeleeMax" "MeleeMin")