"There are three things a Sorcerer understands. The first is that power stands above all else. The second is that knowledge is power... And the third is that when the first two are dangled just out of reach, your hunger for them becomes unbearable..."
-Count Bezejeth, in a lecture to Jammond
During the days of the now-legendary Trekker, the Sorcerer's guild was the first guild to be erected in the resurgent city of Thakria. It was the beginning of an age and era filled with bloodshed, sadism, cruelty, and unrelenting battles between those who lusted for Power, and those who sought to thwart them.
Arrogant to the core, a Master Sorcerer stands as one of the most definitive figures in the land, and the guild as a whole partakes of this reputation. Independent souls, one and all, Sorcerers tend to scorn aid from most sources and pursue perfection and knowledge alone or with only a small handful of close associates.
The incredible lust for greater power, and the continual pursuit of it has caused the Sorcerers to be viewed as evil creatures, and many Sorcerers would admit to this whole-heartedly. Yet... It is not uncommon for a Sorcerer to have his own set of morals and a law of his own that he adheres to rigidly and enforces (or attempts to enforce) on all of Avalon
It is not a guild for the faint of heart, for the true Masters of Sorcery know that every power comes with a price, and a Sorcerer's power is vast...