The Mages are the solid foundation of Mercinae, together with the Knights and Alchemists. They form the first of three pillars in society that dictate whether Mercinae's heart and ideals exist and affect the world. In short, those three pillars are the honour and pride of the Knights, the industry and fortitude of the Alchemists, and the shining light and immense power of the Mages. The other two are worthless without the power to effect the will of Mercinae.
While Mages are capable of being lone fighters of great power or indispensable support to other citizens, they are first and foremost the hellfire and the searing icestorm flashing across the midnight sky of Mercinae's enemies. Whether alone or in unison, the Mages are juggernauts of immense strength who can - and, without hesitation, will - vanquish droves of assailing enemies without breaking a sweat.
The Mages Guild exists as a defender of Justice and Light, upholders of Truth, and seekers of KNowledge and Wisdom. The Mages Guild defends its city and its own. It is a high calling, with many responsibilities, yet it is a calling that can be achieved by those possessed of patience, determination, and wit.