Avalon - online RPG world
HelpSection 15
Animists

The Guild of Animists

The Animists Guild was co-founded in the early ninth century by Aldaron, the god of Life, and his

priestess, Sharra, who formed the ideals that have guided the guild from that day to today. It is a

profession poor in worldly wealth but bounteous in traditions, where the guiding aims of Life,

Nature, and Compassion form a rich heritage of unity, courage and sacrifice in the service of the

greater good.


The path of an animist is not for the frail of heart, for while they shun violence by choice, they

are not weak. A master of the druidic arts is near-invincible in their woodland domain, with an

extensive knowledge of healing, herbal lore, and the full strength of the forest at their command.


Whether they choose to dwell in the wildlands and forests, or in one of the great cities of Avalon,

what unifies the animists is their spirit of neutrality. They seek to help all in need, rarely

denying aid except to those who reject the sanctity of Life or who earn the ire of the gods.


For novices desiring entry, simply KNOCK at our door and someone should be with you to go over what

the guild expects of you. Be advised, there is still a mandatory three-year apprenticeship period to

determine whether you truly are prepared for the rigours and challenges of life as an animist.

HelpSection 15
Animists

15 - The Avalon Guilds.

  • Back to Index
  • 15.1 - Alchemists
  • 15.2 - Animists
  • 15.3 - Artisans
  • 15.4 - Assassins
  • 15.5 - Astrologers
  • 15.6 - Bandits
  • 15.7 - Brigands
  • 15.8 - Cavaliers
  • 15.9 - Druids
  • 15.10 - Sirens
  • 15.11 - Enchanters
  • 15.12 - Knights
  • 15.13 - Mystics
  • 15.14 - Loremasters
  • 15.15 - Mages
  • 15.16 - Templars
  • 15.17 - Rangers
  • 15.18 - Seers
  • 15.19 - Sorcerers
  • 15.20 - Nightblades
  • 15.21 - Bards
  • 15.22 - Apostles
  • 15.23 - Sentinels
  • 15.24 - Warlocks
  • 15.25 - Warriors
  • 15.26 - Wizards
  • 15.27 - Revenants
  • 15.28 - Minstrels
  • 15.29 - Thieves
Help - Section 15
Alchemists
Animists
ArtisansAssassinsAstrologersBanditsBrigandsCavaliersDruidsSirensEnchantersKnightsMysticsLoremastersMagesTemplarsRangersSeersSorcerersNightbladesBardsApostlesSentinelsWarlocksWarriorsWizardsRevenantsMinstrelsThieves
Avalon, Est 1989

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    • Connecting to Avalon
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    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
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      • The Seer Class
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      • The Loremaster Class
      • Loremasters Guild
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      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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