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HelpSection 30
Salevalue

The sale-value command

Syntax: SALEVALUE <item> <value> or SALEVALUE ALL <item> [<value>].

SALEVALUE is a useful command which reviews or sets the price a shop will sell items for, to the general purchaser. It is immediately reflected in the GOODS list of any shop, stall or mercantile establishment. If you do not include a value then you will simply be told the current sale value for the designated object.


When using SALEVALUE ALL you will be reviewing or altering the sale value price for items of the type based on the one you refer to when you issue the command so when using SALEVALUE ALL make sure you specify the item with its unique number to designate the "type" precisely; to ensure you set price or review price on objects of the correct type.


Examples: you have many types of cloak for sale, and cloak1234 happens to be "a green cloak" so SALEVALUE ALL CLOAK1234 50 would price all green cloaks at 50 gold coins. You decide you want to remove these cloaks from sale so SALEVALUE ALL CLOAK1234 0 would take them off the GOODS list. You want to check all your green cloak prices: SALEVALUE ALL CLAK1234 and no number/price will do so.


You can set the salevalue on all personal ownable items and on commodities and indeed anything you find sellable via shops, stalls or markets. Value changes are logged to be viewed in SHOPACTIONS by any with sufficient privilege e..g.. the owner of the shop. Setting a sale value to 0 will take the item (or all items of the specified type) off the GOODS list, i..e. ensuring they are not for sale.


NOTE: you can abbreviate SALEVALUE to SV to save time.


You will only be able to use SALEVALUE if you are a ranking guildmember of the guild owner of a shop, or a ranking government representative of the city owner of a shop; or if the shop is owned by an individual then you must be the owner him/herself or have been FRIENDed to a value of 90 or above by the owner.


See HELP SHOPS for detailed info on shops and buying/selling items, and HELP FRIENDS for details how to declare your friends and enemies should you wish to use this facility.

HelpSection 30
Salevalue

30 - Appendices and Extras: in Avalon.

  • Back to Index
  • 30.1 - Subindex
  • 30.2 - Recent
  • 30.3 - Returning
  • 30.4 - Transition
  • 30.5 - Yossarian
  • 30.6 - Azrael
  • 30.7 - Buildings
  • 30.8 - Cook
  • 30.9 - Race
  • 30.10 - Marriage
  • 30.11 - Eggquest
  • 30.12 - Auctions
  • 30.13 - Dragon
  • 30.14 - Dragonact
  • 30.15 - Battleisle
  • 30.16 - Globeideal
  • 30.17 - Globeaction
  • 30.18 - Globestave
  • 30.19 - Power
  • 30.20 - Scrumping
  • 30.21 - Seed
Help - Section 30
SubindexRecentReturningTransitionYossarianAzraelBuildingsCookRaceMarriage
Eggquest
AuctionsDragonDragonactBattleisleGlobeidealGlobeactionGlobestavePowerScrumpingSeed
Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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    • Self Defence and PVP Basics
    • Picking Fights
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  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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    • 13th Century ADW
    • 12th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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