See HELP CONSTRUCTION for the exact requirements of the commands to construct and demolish buildings. The commodities required for the building must be locally available (i..e. in the location or in your hands) and the gold, likewise, must be in your possession. Commodities used come into two categories - building materials and construction worker payments. Both are handled at the time of construction in the same way. The construction will be completed immediately and will automatically be considered an extension of whichever city or guild it was constructed in.
List of Building Types and Costs
Building Type Size Price Commodities
Private Residences
=COTTAGE 2 20000gp 50 Wood, 5 Glass, 5 Tin
=SHACK 1 7000gp 30 Wood, 2 Glass, 2 Tin
=HOME 2 9000gp 75 Wood, 8 Glass, 8 Tin
=LOCKUP 2 15000gp 50 Iron, 40 Wood, 10 Tin, 4 Glass
=HOUSE 4 25000gp 110 Wood, 50 Iron, 15 Tin, 12 Glass
=VILLA 5 30000gp 150 Wood, 20 Tin, 15 Glass
=KEEP 6 30000gp 300 Wood, 200 Iron, 100 Bronze, 50 Marble, 25 Adamant
=MANSION 9 50000gp 300 Wood, 100 Iron, 50 Tin, 30 Glass, 20 Marble
=TOWER 11 75000gp 300 Marble, 250 Wood, 50 Iron, 50 Glass, 50 Tin
=PALACE 15 100000gp 500 Marble, 300 Wood, 100 Iron, 80 Glass, 80 Tin
Holy Structures
=SHRINE 1 250000gp 300 Wood, 200 Marble, 200 Gold, 200 Silver, 100 Yarriol, 50 Rose, 50 Silk, 50 Bronze
=CHAPEL 2 500000gp 500 Wood, 400 Marble, 300 Gold, 300 Silver, 150 Yarriol, 100 Silk, 100 Bronze, 80 Rose, 50 Glass, 50 Iron, 20 Essences
=TEMPLE 4 1000000gp 800 Wood, 600 Marble, 600 Silver, 400 Gold, 400 Silk, 400 Yarriol, 200 Rose, 200 Bronze, 200 Essences, 200 Dyes, 100 Clay, 100 Iron, 100 Glass, 50 Leather
=CATHEDRAL 11 3750000gp 3800 Wood, 2200 Silver, 2100 Marble, 2000 Silk, 2000 Iron, 1750 Yarriol, 1500 Gold, 800 Bronze, 800 Clay, 500 Glass, 400 Rose, 400 Dyes, 300 Oil, 300 Essences, 100 Leather
=MONASTERY 15 5000000gp 5000 Wood, 3000 Silver, 3000 Silk, 3000 Iron, 2500 Marble, 2000 Gold, 2000 Yarriol, 1500 Bronze, 500 Rose, 500 Clay, 500 Essences, 400 Glass, 300 Dyes, 250 Leather, 200 Oil
Stabling
=STABLE 2 10000gp 100 Wood, 100 Iron, 100 Dung, 100 Straw, 30 Rope, 20 Clay
=STABLES 2 10000gp 300 Dung, 300 Straw, 100 Wood, 100 Iron, 90 Rope, 80 Clay, 50 Glass
=STABLING 13 500000gp 1500 Wood, 1000 Straw, 800 Dung, 300 Rope, 200 Iron, 200 Clay, 150 Glass
=PADDOCK 2 22000gp 100 Wood, 50 Iron, 30 Rope
Military Buildings
=BARRACK 2 50000gp 50 Wood, 50 Iron, 25 Wool, 10 Bronze, 10 Rope
=BARBICAN 3 150000gp 500 Iron, 300 Wood, 150 Straw, 100 Bronze, 100 Rope, 100 Clay, 100 Marble, 50 Leather, 50 Oil
Fieldwork Buildings
=DORM 2 50000gp 50 Wood, 50 Iron, 25 Wool, 10 Bronze, 10 Rope
Government Buildings
=LIBRARY 4 100000gp 500 Papyrus, 100 Wood, 100 Iron, 100 Leather, 50 Bronze, 50 Marble, 20 Rope, 10 Gold, 10 Silver
=HEALING 5 250000gp 1000 Dung, 500 Essences, 250 Wood, 250 Iron, 200 Glass, 100 Fur, 100 Straw, 50 Rope, 50 Wax, 50 Wool
=STATE 8 50000gp 200 Wood, 200 Bronze, 100 Marble, 100 Clay
=PUBLIC 14 200000gp 500 Wood, 300 Marble, 250 Clay, 250 Iron, 100 Flint, 100 Bronze, 100 Rope, 100 Cotton, 100 Copper, 50 Yarriol, 50 Straw, 50 Gold, 50 Silver, 20 Gems
=CHANCERY 12 50000gp 200 Wood, 200 Marble, 100 Clay, 100 Bronze, 50 Flint
=WATERTOWER 4 320000gp 250 Wood, 200 Rope, 100 Iron, 50 Yarriol, 50 Bronze
Public Buildings
=HOSTEL 34 100000gp 3000 Wood, 1500 Iron, 600 Wool, 500 Bronze, 300 Clay, 150 Rope, 150 Dyes, 100 Glass
=COMMUNE 12 500000gp 3000 Iron, 1500 Wood, 1250 Clay, 1200 Yarriol, 1200 Wool, 500 Dyes, 300 Marble, 300 Rope, 250 Glass
=HOTEL 20 1000000gp 6000 Iron, 3000 Marble, 3000 Clay, 1500 Silver, 1500 Gold, 1500 Dyes, 600 Rope, 600 Wool, 500 Glass
Guild Buildings
=GUILD 15 1000000gp 1500 Wood, 500 Gold, 500 Bronze, 500 Glass, 250 Marble, 200 Silver, 200 Oil, 200 Silk, 100 Clay, 100 Dyes, 100 Essences, 100 Dung, 25 Leather
=SUBGUILD 8 350000gp 700 Wood, 500 Iron, 100 Dung, 100 Clay, 50 Marble, 50 Gold, 50 Silver, 50 Bronze, 50 Glass, 20 Oil
Private Storehouses
=WAREHOUSE 3 250000gp 1500 Wood, 300 Rope, 250 Straw, 200 Iron, 200 Clay, 150 Glass, 80 Dung, 50 Essences, 50 Oil
= all commodities, limited (see HELP WAREHOUSE)
Public Storehouses, limited to 1500 of its designated commodity
=SILO 3 15000gp 150 Wood, 150 Iron
= wheat
=BULLION 6 30000gp 300 Wood, 300 Iron
= adamant, gold, silver
=DRAPERY 5 25000gp 250 Wood, 250 Iron
= silk, wool, cotton
=BARN 2 10000gp 100 Wood, 100 Iron
= hay
=POTTERY 2 10000gp 100 Wood, 100 Iron
= clay
=MARBLE 2 10000gp 100 Wood, 100 Iron
= marble
=SPICES 4 20000gp 200 Wood, 200 Iron
= spices
=LUMBER 2 10000gp 100 Wood, 100 Iron
= wood
=PAPYRUS 3 15000gp 150 Wood, 150 Iron
= papyrus
=YEASTS 2 10000gp 100 Wood, 100 Iron
= yeast
=FLINTS 2 10000gp 100 Wood, 100 Iron
= flint
=ROPERY 2 10000gp 100 Wood, 100 Iron
= rope
=NURSERY 2 25000gp 250 Glass, 150 Bronze, 50 Wood, 50 Sand
= flowers
=DAIRY 4 20000gp 200 Wood, 200 Iron
= eggs, milk
=DYEBANK 2 10000gp 100 Wood, 100 Iron
= dyes
=STAPLES 2 10000gp 100 Wood, 100 Iron
= potatoes, soy
=HEMPS 2 10000gp 100 Wood, 100 Iron
= hemp
=SUGARS 2 10000gp 100 Wood, 100 Iron
= sugar
=OREBANK 5 25000gp 250 Wood, 250 Iron
= copper, tin, iron, bronze
=FISHERY 2 10000gp 100 Wood, 100 Iron
= fish
=DRYMEAT 3 15000gp 150 Wood, 150 Iron
= meat
=TANNERY 4 20000gp 200 Wood, 200 Iron
= leather, fur
=BALSA 2 10000gp 100 Wood, 100 Iron
= balsa
=HONEY 2 10000gp 100 Wood, 100 Iron
= honey
=GEMSAFE 2 10000gp 100 Wood, 100 Iron
= gemstones
=VATHALL 2 10000gp 100 Wood, 100 Iron
= essences
=GLASS 2 10000gp 100 Wood, 100 Iron
= glass, sand
=OILBANK 2 10000gp 100 Wood, 100 Iron
= oil
=WAXHIVE 2 10000gp 100 Wood, 100 Iron
= wax
=FRUITS 2 10000gp 100 Wood, 100 Iron
= fruit, rations
=WINERY 2 10000gp 100 Wood, 100 Iron
= wine
=AVIARY 2 25000gp 100 Wood, 100 Iron, 100 Rope, 100 Straw, 50 Clay, 50 Oil, 30 Sand, 20 Meat
= birds
Military Storehouses
=ARSENAL 7 100000gp 500 Wood, 500 Iron, 250 Yarriol, 100 Bronze, 100 Rope
= arrows, weapons, armour, rams, catapults
=DEPOT 4 30000gp 800 Wood, 300 Iron, 100 Rope, 50 Clay, 25 Oil
= ladders, scaffolds, ammunitions
Shops and Mercantile Establishments
All shops cost 10,000 gold coins, 100 Wood and 100 Iron. They have two locations, the shop itself, and a stock-room.
Building Type Feel
ESTATE Estate Agent Generic, bustling, busy.
MEATHUT Butchers Rustic, busy, commonplace, raw.
BUTCHER Butchers Butchers greathouse, richly decorated and clean.
BAKERS Bakery Small intimate bakery.
BAKERY Bakery Huge bustling city bakery.
WEAVERS Clothing Store Bustling sweat-shop, impersonal clothing.
EMBROID Clothing Store Smaller weavers, finer quality, peaceful.
KEYSHOP Locksmiths Grand royal locksmith.
ARMOURY Arms Small-time local dark armoury.
ARMOURER Arms Imperial Armoury, grand and bustling.
WEAPONS Arms Cluttered store specialising in weapons.
FORGE Arms Small-time local forge without speciality.
FLETCHER Arms Relaxed, civilised, cottage of an arrow-maker.
OUTFIT General Store Overly-friendly, aimed at the young/novices.
EQUIP General Store Generic equipment store, neutral feel.
CAFE Food Bright, cheery, cosy and inviting.
EATERY Food Wooded glade, relaxing eatery and meeting point.
STEEDS Steeds Large and well kept Royal stables.
STEED Steeds Small provincial stables.
For cities only; up to a maximum of five civic stall stockrooms:
STALL General Stock store beneath a market stall location.