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  • Introduction to Avalon
  • Novicehood - The First Steps
  • The Avalon Game World
  • The Basic Command Set
  • Communication
Building Your Character
  • Overview
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  • State of Health
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  • The Guild and The Guildmaster
  • Character Classes - the Avalon Professions
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Skills and Subtle Abilities
  • Skills: by Professional Class and by Important Commands
  • The Avalon Skills System
City Socio-Politics
  • The City-State
  • Government and Governmental Commands
Strategic Warfare
  • War, Conquest, Tribute and Geopolitics
  • The Battlefield Guide: Legion Command and War
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  • Patronage and the Gods of Avalon
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  • Thieves Guild
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  • Rangers Guild
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Avalon - online RPG world
HelpSection 2
Map

The MAP command and Automatic Region Map on Movement

Avalon gives you the MAP command and the ability to set your movement to include location exists or automatically appended "immediate area" map each time you change location, after the description of the new surroundings.


Syntax: MAP.

Typing MAP will show you a 5x5 or 7x7 map of the vicinity: your current location and locations in all directions as they connect to each other, with colours and simple codes to tell you more about what to expect in local region. NOTE: if you use MAP on culling quests (e..g. culling the monks of Kenkria's monastery) it will include useful info about where your targets can be found and the numbers to expect to battle.


Key:

=[ ] for general locations   ( ) means divinely marked  { } very holy locations
=your locale = highlighted   light blue = river/lake    dark blue = sea
=$ = shop      t = tavern    T = treasure chamber       x = ruins/razed
=o = outdoor   i = indoor    ^ = up exit   v = down     > = out   < = in

=# = forest (green = healthy trees or red [_] = defoliated/fire destroyed)


Syntax: MOVING MAP or MOVING EXITS and MOVING NORMAL to reset

The MOVING command followed by another word tells Avalon you want to be given extra information each time you move location (or you would like extra info to cease). Type MOVING MAP and every location you move will show, after the description and contents, the five by five map as documented above. MOVING EXITS shows exits with each move. Use MOVING NORMAL to stop automatically appending the map to new location descriptions.


See HELP FINDING for info on the FIND command, useful for youngsters and junior players especially when charged with school courses, accolades and duties. There is also HELP ZOOM with HELP NEARBY as related content.

HelpSection 2
Map

2 - Novicehood - The first steps.

  • Back to Index
  • 2.1 - Basicskills
  • 2.2 - Novice
  • 2.3 - Intro
  • 2.4 - Autoguide
  • 2.5 - Academies
  • 2.6 - Academy
  • 2.7 - School
  • 2.8 - Course
  • 2.9 - Schoolcom
  • 2.10 - Badge
  • 2.11 - Accolade
  • 2.12 - Select
  • 2.13 - Enrollment
  • 2.14 - Apprentice
  • 2.15 - Teacher
  • 2.16 - Map
  • 2.17 - Finding
  • 2.18 - Light
  • 2.19 - Junior
  • 2.20 - Milestone
  • 2.21 - Sage
  • 2.22 - Standing
  • 2.23 - Experience
  • 2.24 - Command
  • 2.25 - Graduation
  • 2.26 - Childhood
Help - Section 2
BasicskillsNoviceIntroAutoguideAcademiesAcademySchoolCourseSchoolcomBadgeAccoladeSelectEnrollmentApprenticeTeacher
Map
FindingLightJuniorMilestoneSageStandingExperienceCommandGraduationChildhood
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
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