Trapping is a skill of subterfuge and deception. It deals with your ability to prepare and lay traps to catch the unwary and protect your valuables. To prepare a trap, you need the correct components. Preparing a trap is done by typing PREPARE, followed by the type of trap, followed by what will set it off. Type PREPARE on its own for a broader syntax of this command. After preparation you may wish to POISON the trap. Ensure that you prepare the poison beforehand.
Once prepared, you must LAY a trap. A trap can be laid either in a specific direction to catch passers-by, on an item, to catch the thieves, or inside a box to attack the curious. You will have to PRIME a trap after it has been effect a few times. As you rise in proficiency, the number of traps you can fashion will increase, as will the effectiveness of your trap and your ability to conceal the trap from the perceptive.
All traps require a single piece of iron ore/copper block/tin slab from which to construct the mechanism. Be careful when preparing traps that you have the correct components. Preparation is an intricate process and you could waste valuable commodities if you attempt to prepare under-equiped. You do not always get back the iron/copper/tin used in preparing a trap when you disarm it. By divine edict traps do not work very effectively against the very young people of the land.
IMPORTANT INFO FOR MEMBERS OF THE KNIGHT PROFESSION
It may be that you have Warcraft, Trapping or Spiritualism as a member of the Knight profession and you end up shifting to a guild (within the same profession, thus no CHANGE PROFESSION is used) with a different fourth core skill. By default you will retain the original fourth guildskill, from your first knight profession guild, without any change in its level or any restrictions on its continued development. You will, however, NOT gain access to the new fourth core skill from the new guild standards. This may suit you and you can continue to freely work up your original fourth skill as normal; but you have the option, although costly, of switching over to develop the new guild's fourth core skill.
In order to gain access to the new guild's fourth core skill you will need to surrender in its ENTIRETY the previous guild's fourth; effectively losing everything you had poured into its development. This is a major decision and should not be taken lightly. If you elect to make the change, your previous fourth (Trapping, Warcraft or Spiritualism) will be lost to your forever and you will gain the new guild's fourth core skill at 'Beginner' level. You will of course be free, subsequent to the changeover, to learn/develop your new fourth skill to the fullest extent possible - just as if you had begun with it from your very first apprenticeship.
To make this momentous change type SURRENDER followed by the coreskill you currently have on your SKILLS list, e..g. SURRENDER WARCRAFT, SURRENDER TRAPPING or SURRENDER SPIRITUALISM. You will get an opportunity to confirm your choice and - if you do so - the deed will be done instantly; your skills will change forever and the new guild's fourth specialist skill will appear on your SKILLS list at 'Beginner' level. All of this applies only to members of the knight profession.