These skills are gained by those who choose the profession of the Sorcerer. They are learned by the Guild of Sorcerers and the Guild of Necromancers. They tend towards intellectual excellence and mental discipline. They include the dark arts of Evocation, the great skill of Demonology, the magical art of Charming to the level of Grand-Master, and the subterfuge skill of Stealth to the level of Master.
Evocation is the magic of dark spirit summoning from places beyond the mortal planes. You can call spirits to you from the dark realms, order them to do your bidding, and battle the spiritualists and the other mortals for control of the world. Spirits can aid you, hinder your enemies, and help in the defeat of the forces of the light. Evocation can exact horrific results and should be treated carefully even by those who Master it. Only the Sorcerers develop the skill of Evocation. Below is an example of a sorcerer summoning up a cloak of protection.
- invoke all
You invoke the seven spirits to your call.
- evoke cloak
Calling the spirits of air and darkness to your command, they form into a veil of ethereal essence about you. You protection is much greater than before.
Demonology is the skill which determines your power to control and tempt the demonic forces which are to be found in the lower planes of existence. Summoning a demon requires the Sorcerer to bring about a magical gate through which the demon will travel. This is done by filling a cauldron with gold or blood and uttering special words of power. Once in the mortal planes, the demons must be tamed by the summoner, and then they can be used for a length of time to wreak havoc and spread the might of their creator. Below is an example of a demonologist summoning up a parasite demon.
- demonhelp parasite
The parasite demon attaches itself to an enemy of yours and saps away mana and health until its victim is dead. Once summoned you should order it to bear a specific target in mind (e.g. ORDER PARASITE ESHKADETH). Then simply lead it to its prey and type ORDER PARASITE ACT when you see your enemy. It will attach itself and will not let go until its victim is dead, or it has been banished.
- intone naurlamalantara
You intone the words, "Naurlamalantara!". A reddish flame springs up over the cauldron.
- summon parasite
Your cauldron shines as 110 gold coins are sucked away into the void. You summon the parasite and a demonic ball of green liquid flops out onto the floor.
Necromancy is a skill developed only by those who have attained the rank of Ultimate in both their Evocation and Demonology skills. You should read the help section on the abilities of Count Bezejeth of Bedillam for details on how to gain the Necromancy skill. Necromancy is the skill of the undead, it enables the Sorcerer to enslave his enemies by imbedding his image on their soul - the Necromancer is usually undead, nearly impossible to truly kill, and wielding potent power unrivalled by any other magical skill over those unfortunate enough to bear his tainted mark.