These are the skills gained by the Ranger profession. The associated guilds are the Rangers Guild of the Greenwood forest and the Brigands Guild of the north. The Rangers gain the lore of herbalism, the skill of archery, the lore of poisons, the art of trapping, and the skill of stealth.
Poisons is a skill shared with the Thieves, but only fully developed by the Rangers profession. It is your ability to spot and use the various natural poisons which grow all over the Avalonian mainland. Poisons can be discovered in a location fairly easily, and once picked and prepared have a variety of harmful properties. Poisons can be used to begin diseases, to spread plague and pestilence, to curse and to maim. As you rise in proficiency, the number of poisons that you are able to find will increase. Some of the greater poisons can have potentially devastating effects and should be handled with great care. Poisons can be brewed and made effective by their vapours, they can be applied to an unconscious enemy or concealed in food. Below is an example of a poisoner foraging, picking, preparing and using a poison.
Dark underground tunnel.
- poisons
You forage around for wild poisons.
There are two batches of jegga here.
- pick jegga
You pick up a jegga piece.
- prepare jegga
You prepare the jegga into a suitable form to be applied as paste.
- apply jegga
You apply a jegga piece.
The world about you seems to darken somewhat.
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A dark shroud envelops your consciousness as your soul is taken from your lifeless body. Your ghost rises from your corpse to haunt Avalon still.
Forestry is a collection of abilities associated with life in the rugged outdoors. It is practised solely by members of the Ranger profession. Forestry includes bowmanship (the skill of Archery), and leads on to fletching, bowmaking, swinging through the forest vines and other such rangerly pursuits. Rangers guard the abilities learnt through the Forestry skill jealously, and any who violate the secrets can be quickly isolated from the tight-knit forest community.
Trapping is a subterfuge skill. It is your ability to prepare and lay traps to catch the unwary and to protect your valuables. As your skill at Trapping increases, the number of traps you will be able to prepare will also rise. Your traps will become more complex and more damaging. Traps require component items which will have to be collected - but they can be poisoned to maximise effect. Below is an example of a trapper setting up an alarm trap.
- buy iron 1
You purchase some iron ore from Parrius for 20 gold coins.
- get iron
You pick up some iron ore.
- buy bell
You purchase a small bell.
- traps alarm
The "Alarm" trap requires a piece of iron ore and a bell. It will inform you, if you are in Avalon, whenever somebody sets it off.
- prepare alarm always
You prepare a bell trap ready for laying.
- lay alarm northeast
You lay a bell trap to the northeast.