These skills are gained by those who choose the profession of a Druid, and the guild of the Animists. Animists are peaceful characters. They abhor violence and mourn for all loss of life. An animist is duty bound to rush to the aid of the afflicted, and their skills reflect this. They can master the art of spiritualism, the lore of healing and herbalism, and the ancient enchantments of naturalism.
Spiritualism is developed to the higher levels only by the Animists, but is shared with the Mages who can progress to a lowly level in the skill. Spiritualism is the ability to channel the living worth of nature and summon forth elemental spirits from the land to do your bidding. When bound together, these spirits can be used to perform useful enchantments. Spiritualism is a largely defensive skill and most of its abilities are those of information gathering and self-defence.
Naturalism is the basic skill of working with nature to achieve your ends. It is purely a defensive and peaceful skill. Naturalism incorporates the art of merging into the forests and flowing through the wildlands to aid those in need. It also affords its wielder the power of controlling the forest - while within the wooded locations, the Naturalist is able to bid the very boughs to do his bidding. Naturalism is developed only by the Animists.
Herbs is developed to its higher levels by the Animists and the Rangers, though the Mages are able to progress through its lower levels. It is your ability to spot and use the various natural herbs which grow all over the Avalonian mainland. Herbs can be discovered in a location fairly easily and once picked and prepared have a variety of helpful properties. They are excellent cures for many of the diseases, curses and afflictions which a player might pick up throughout his Avalon career. Herbs can be either applied, smoked in a pipe, eaten, or drunk as part of a brew. Below is an example of an animist foraging for, picking, preparing and using a herb.
- glance
Vale overlooking the western ocean.
- herbs
You forage around for wild herbs. There are twenty-seven batches of lestagii here. There are two batches of iorthir here.
- pick lestagii
You pick up a lestagii berry.
- prepare lestagii
You prepare the lestagii into a suitable form to be ingested.
- eat lestagii
You ingest a lestagii berry.
You feel better both in body and in mind.
Mana: 820/820. Health 820/820.
Healing is a skill developed only by Animists. It is the ability to draw power directly from the god of life to pass the living essence of healing to some poor injured soul. As an animist, you constantly enjoy the blessings of life and heal your wounds automatically. Hence by healing another, you assume their wounds and recover gradually. In addition to healing health, the healer can cure diseases and plagues of the mind. As the healer becomes more proficient in the Healing skill, the number of afflictions he can cure will rise. Below is an example of a healer using their skill to heal a sick friend.
- diagnose azrael
You diagnose Azrael.
He has a health of 1123/1170 and a mana of 559/1170.
He is blessed with ten safe encounters with Death.
He is afflicted by dizziness.
- cure azrael dizziness
You touch the forehead of Azrael and sap away the horrible affliction of dizziness.