These skills are gained by those who choose the profession of the Seers. They are learned by the Guild of Astrologers, the Guild of Seers, the Guild of Mystics and the Guild of Apostles. They tend towards intellectual excellence and mental discipline. They include the arts of the spell, the ancient skill of mysticism, the craft of Fatalism and the powerful art of Farsight. The profession also gains the skills of Charming and Stealth to a lesser extent.
Farsight is an astrological skill. It is the ability to use seeing stones and to command the power of the god of Stars through the stones. Farsight gives the user a dazzling array of powers which can be brought about using the stone, including the establishment of spheres of influence and distant battles for power. Using a seeing stone you may aid your friends in battle or hinder your enemies. The combat of great seers between cities can turn wars. Farsight is a skill developed only by the Seer profession
Mysticism is a dual skill - its earlier stages are concerned with the moulding of waxen images and the building up of consciousness within the waxen images of ones enemies. Once consciousness has been built, the Seer or Astrologer, is able to inflict pain, disease and even death about the waxen image and it will be felt by the victim. The later stages of Mysticism are the puppet mastery whereby the mystic can mould together waxen images, cloth, and wood to form mannequins capable of performing his bidding and wielding great enchantments on his behalf.
Fatalism is the skill of curses and blessings. The Seer may curse or bless pieces of armour, weapons and items to give a variety of beneficial or harmful effects. More potently, though, the fatalist may curse their enemies (or bless their friends). Curses are harmful, often difficult to cure, particularly when the accursed does not have a fatalist ally to bless their afflictions away. Many underestimate the pestilential powers of fatalism; almost all come to regret it.