The duel allows a player to challenge one or more opponents to personal combat. Once a duel has been accepted, the duellists cannot attack or be directly attacked by anyone not part of the duel. NOTE: this does not include such background dangers as rune-staves and rituals; the duel is not a license to 'switch off' inconvenient aggression and it is up to those partaking of the duel to select a neutral battlefield. Both the experience gained through victory and the experience loss through defeat are greater within the duel. Those with divine protection before the duel will have it returned at the conclusion of the duel. After shipping, a duellist may be cast from the duel by the opponent or choose to forfeit the duel. If one or more of the duellists is offline for more than a day, the duel will be terminated. The duel can also be ended by mutual consent, however experience will be lost by all if there have been no abstentions.
ISSUE DUEL <player> <player> <player> Issue a duel to up to 10 opponents
ACCEPT DUEL Accept an offered duel
ABSTAIN MYSELF Forfeit the duel after shipping
ABSTAIN <player> Force a shipped duellist to abstain from the duel
DWHO Who list showing duellists in your duel
DUELLISTS Lists participants in all active duels. Duellists who
are offline appear in brackets.
ALLY <team> Allies yourself with a team. (Team name or Nobody)
RETRACT DUEL Makes an offer to all duellists to end the duel.
DUELLING ON/OFF To ignore or notice start of duel messages.
DISCHARGE DUELS In a holy location, discharges ALL outstanding duels
relating to you (no matter the circumstances/criteria).