Avalon - online RPG world
HelpSection 12
Mercinae

The ancient southern city-port of Mercinae

Mercinae, city of creation, stands against the forces of destruction. Where those would come and tear down, Mercinaens seek to build. From the sweeping brush of a painter, to the intricate mind of a scholar, to the hard-won grace of the fighters' art, Mercinaens revel in the act of creation and the freedom of expression.


Built nearly two-thousand years ago on the shore of the southern sea, Mercinae grew to sprawl along the river Leithe. Merchants and wanderers visit the city-port to trade, or to behold ancient wonders. From the temple to Proteus, god of the sea to the cathedral where most Avalon weddings are held, and from park Elienna to Cassiandora square, the voice of time echoes the long tradition contained by the simple earth and stone.


Being the first of the four cities, Mercinae was the first Bastion of mankind on this continent, and as such, was the birth place from which all current human settlements were derived. Having been that seed of human creation on Avalon, modern day Mercinaens seek to refound the sturdy spirit of their ancestors forged in war and strife. The city has endured a turbulent past few decades: invasions from foreign cities, destruction of its sphere of influence... yet its spirit has not been quelled. The optimistic among its cityfolk retain the earnest hope that Mercinae's most glorious chapters are yet to be written: and the cityport is an ideal stage for the heroic, noble personality.


Mercinae was conquered entirely by Parrius in the year 1264/65 and, from the ruins of their destroyed armies, a treaty was reached overseen by Aethon, the Sun-God. This treaty restored the flag of the swan, Mercinae's original pennant, and established a peaceful co-existence with their Parrian neighbours for the foreseeable future. The details are a matter of public record.


The City of Mercinae has chosen Hyperion, the god of light as City Patron and divine guardian.


The elected council of Mercinaen Barons:

Doubting Tharmas, The Monksbane is a Baron of Mercinae.

Rooted Druid Golmor, The Forestwalker is a Baron of Mercinae.

Magess Leena Starlight is a Baron of Mercinae.

Murtair Saryum is a Baron of Mercinae.

Emeraldine Veiia, Vineweaver is a Baron of Mercinae.


Magess Leena Starlight is the Prime Minister of Mercinae, supported by Crown and Nobility alike.



Murtair Saryum is the Prince, holding oaths of fealty from the noble council and chosen representative of the Mercinaen Crown. He wields authority over all civil and military affairs.



The government of Mercinae is as follows:

Druidess Skia, Nature's Dancer is the Quest Mistress.

Doubting Tharmas, The Monksbane is the Ambassador and Minister for Foreign Affairs.

Lord Bellock the Illustrious Knight holds rank of Minister for Justice and Homeland Security.

Rooted Druid Golmor, The Forestwalker acts as Chancellor of the Treasury.

Mronz the Mining King holds the post of Minister for Trade.

Alchemist Gareon is in charge of the Ministry of State.

Sparkling Aster, Star of Avalon is the Minister for Public Relations.


The following crown appointments have been made:

Arcane Druid Zevren, Enveloped in Darkness has been honoured with the post of City Librarian.

HelpSection 12
Mercinae

12 - Geography - Overview, Cities and Curiosities.

  • Back to Index
  • 12.1 - Layout
  • 12.2 - Setting
  • 12.3 - Settlements
  • 12.4 - Parrius
  • 12.5 - Mercinae
  • 12.6 - Healers
  • 12.7 - Thakria
  • 12.8 - Silverfalls
  • 12.9 - Tavern
  • 12.10 - Goblin
  • 12.11 - Thaumacie
  • 12.12 - Rivers
  • 12.13 - Forest
  • 12.14 - Greenwood
  • 12.15 - Springdale
  • 12.16 - Wildlands
  • 12.17 - Thrullmere
  • 12.18 - Northlands
  • 12.19 - Orestes
  • 12.20 - Pangyron
  • 12.21 - Gant
  • 12.22 - Azrili
  • 12.23 - Silverlight
  • 12.24 - Market
  • 12.25 - Weather
  • 12.26 - Arena
  • 12.27 - Fishing
  • 12.28 - Centres
Help - Section 12
LayoutSettingSettlementsParrius
Mercinae
HealersThakriaSilverfallsTavernGoblinThaumacieRiversForestGreenwoodSpringdaleWildlandsThrullmereNorthlandsOrestesPangyronGantAzriliSilverlightMarketWeatherArenaFishingCentres
Avalon, Est 1989

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    • Farming and Labours
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
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      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
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      • Famous Wizard Names
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      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
      • Modern History
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