The Goblin Town, in the west of the continent, should be considered a separate cultural centre. Its entrance is guarded by the infamous Wolf Gate which opens irregularly to the world with a great rumbling that can be heard from miles around. It would be too easy to dismiss the goblins as simply manifestations of a cruel, distant evil. They are motivated above all by strong instincts of self-preservation and a rigid social order. Should you delve deep into the goblin town, you will find breeding chambers, working mines, and a bustling internal trade. The goblins maintain cautious friendship with some of the more ruthless humans, and many of those who forsake the major cities end up residing beneath the mountain in the town of the goblins.
The goblin town, as has been stressed earlier, is not simply a battleground for righteous humans. It is home also to a small brotherhood of humanfolk who have chosen to forsake the major cities and live beneath the protective walls of the goblin town. Fangthane was the first to tread this dangerous path, followed closely by Astiroth, Taker of Souls and Helkarakse, of the frozen wastes.