Avalon - online RPG world
HelpSection 29
Globes

Details on the divine globes in city patron temples.

Within the temple of those cities presently benefitting from the

figurehead of a divine patron one may find, at the centre of the

patron's temple (usually in the altar room) an enormous translucent

globe containing, at first glance, swirling essences that periodically

form themselves into scenes involving prominent members of Avalon

society. These scenes are, in fact, merely a superficial indicator of

the deeper purpose of these divine globes for they are an embodiement of

the past decade of life and times of their citizens. Battles great and

small, works public and private, conflicts, bloodshed, youngsters

growing more wise; indeed everything in some way contributes to the

great gaseous substance of the divine altarpiece globe.


Everything that happens involving a citizen in some way has an impact on

the globe, whether of successful consequence or not. Only a range of

actions involving youngsters yet to have graduated the academy are

excluded from the globe's masterful eye; some, let it be said, but not

all.


Is possible and indeed beneficial, at times, to focus the divine eyepiece,

to heighten its perceptive resonance, to lend greater importance to times of

triumph and deeds of worth to one's homeland - especially if one knows a

special effort is being made at a particular time. Thus, come each New Year,

the amalgamation of the past decade's deeds can be biased, by citizens of

each city, to hold an idealised version of events. It is the 'value' of

this idealised version of the decade that defines the powers that can

be called upon by a citizen from his or her city's globe. Nothing

escapes the globe, whether positive or negative, but a citizen can nudge

an event or act's relative importance and this, over a ten year period,

can have enormous significance to the end-benefits a globe affords its

homeland. The power ready-for-release by citizen call to action from the

dawning of each New Year's Day is (while it lasts) one of the mightiest

influences in the land.


Thus there are two aspects to working with the divine globe of one's

homeland. The first is to heighten the importance (in the eyes of the

globe's record) of deeds that bring honour to a city, and the second to

call upon and utilise the amalgamation of the past decade gathered, at

any given time, within the confines of the globes glass-bound interior.


See HELP GLOBEIDEALS for specific information on binding over your

triumphs to the globe's all-seeing eye, and HELP GLOBEACTIONS to see details

of the effects that can be brought to bear by dint of the divine globe's

accumulated content.

HelpSection 29
Globes

29 - The Avalon Game Environment (Non-Role).

  • Back to Index
  • 29.1 - Quiz
  • 29.2 - Rank
  • 29.3 - Quizmaster
  • 29.4 - Abbreviations
  • 29.5 - Macro
  • 29.6 - Cccs
  • 29.7 - Colour
  • 29.8 - Width
  • 29.9 - Connecting
  • 29.10 - Prompt
  • 29.11 - Development
  • 29.12 - Twentieth
Help - Section 29
QuizRankQuizmasterAbbreviationsMacroCccsColourWidthConnectingPromptDevelopmentTwentieth
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!