Many Avalonians are competitive individuals and one of the best ways of measuring your progress, in combat, against your peers is your position in the RANKS league table. You will be notified of your position - providing it is significant enough to merit inclusion - in your SCORE under "attack-rating" and "combat-ratio". You can also type RANKS to view the illustrious list of the top twenty-five active Avalonians; two separate leagues based on "attack-rating" and "combat-ratio" respectively. If you wish to look a little lower down the ranks list you may type RANKS followed by any number between one and thirty to determine your startpoint. Naturally Avalon ranks far below the top fifty but if you wish to feature in the public RANKS table, your ambition must aim high.
Of the two rank types "combat-ratio" is the most simple. Avalon tots up every time you are slain, and every time you deliver the killing blow to an enemy. This ratio determines your "combat-ratio". So: if you have slain a hundred times but died on sixty occasions, your "combat-ratio" will be +40; if you have slain three hundred times but died on five hundred occasions, your "combat-ratio" will be -200. Needless to say you will need to have a positive "combat-ratio" to feature on the RANKS league.
The "attack-rating" is perhaps the more representative ranking since it is your "combat-ratio" fed through a further algorithm that takes into account the relative skillworth of the winner and the loser in every combat result. So: if you are a high skillworth individual and you slaughter a youngster you will gain very little "attack-rating" but if you are a mid-level aspirant and you slay a top skillworth enemy you will gain a good-sized "attack-rating". Conversely, if you are high skillworth slain by a low skill opponent your "attack-rating" loss is higher than if you are defeated by a similarly skilled enemy. Over time the "attack-rating" and the "combat-ratio" tend to level out as people tend to compete against opponents of roughly comparable skillworth - and both "attack-rating" and "combat-rtio" are based on every single combat result your character experiences in player vs player fighting from the day you become a guild apprentice for the first time.
NOTE: Avalon has comprehensive fight records, with figures valid today, stretching back to early 1996. We have introduced a cut-off point for the RANKS league table against all characters born before 2007 to the extent that between five hundred and a thousand of their fight results have been tallied into the RANKS league (depending on how much older they are than 2007-born, which were their periods of regular activity, etc). Beyond this, however, there will not be a single combat omitted; from now until the end-of-time.