It is of paramount importance during a battle that you have a carefully planned escape route. Since you are competing against another intelligent human being, you have no reason to be absolutely sure that your attack will be successful, or that their attack against you will fail. The key to escaping from battle is to be well prepared defensively and to know your way from the scene of battle to some safe place a fair distance away. Safe places include the temple of your patron, your guild or your house. One of the most obvious differences between the true high level players and those aspiring to greatness is a knowledge of the lay of the land. Below have been listed three runes which you should attempt to purchase and lay somewhere safe (preferably behind a locked door). That place will then become your sanctuary against attack.
The Pyramid Rune defends an entire location (if lain on the ground). It prevents you from being summoned away against your will, and from those skilled in Spiritualism and Evocation from forging a gateway to you. It prevents you from being located or discovered, as well as inhibiting the progress of a hostile seeing stone.
The Ankh Rune defends against spiritual attack (if lain on the ground). It effects anybody unfortunate enough to enter your safe haven, and will instantly nullify their spirits and their spiritual defences. It prevents them from invoking new spirits.
The Snowflake Rune gives an extra level of safety to your runes. When you place a snowflake rune upon another rune, it will ensure that only you may pick up and move the rune around. This prevents your safe haven from being violated and your runes being stolen.
The Oval Grip Rune can be used on items to prevent Thieves from being able to steal them easily from you. They also prevent wielded weapons from being disarmed from your hands, or magical enchantment tearing them from your grasp.