Avalon - online RPG world
HelpSection 7
Equilibrium

Equilibrium - used in all mental exertion

Equilibrium is required by all magical and spiritual enchantment. It is, if you like, the establishing of a oneness with the divine energies of the land. You must establish this symbiosis in order to bring about any enchantments. The amount of time you need to spend establishing equilibrium is dependent on the power and permanence of the enchantment you wish to bring about. Timing equilibrium is one of the most integral arts of the game.


There are many factors determining how long it takes to regain equilibrium, most significant being the mentally strenuous ability being used in the first place i..e. the "base" equilibrium regain time. Below is a list of some of the better known and most obviously influential factors impacting the length of time it takes to regain equilibrium - either naturally or by dint of CHANT EQUILIBRIUM. You can check your own state of mind and surroundings by typing EQUILIBRIUM: the command causes you to indulge a single 'round' of equilibrium regain and notice any influences like those listed below.


Positive influences on "base" equilibrium regain:

1. ALERTNESS

2. MENTAL STRENGTH/EUPHORIA


Negaive influences on "base" equilibrium regain:

1. CONFUSION

2. AMNESIA

3. DITTY

4. INSOMNIA

5. FATIGUE (more influence as you grow more tired)


If you ever find you lose equilibrium and want to regain it, type CHANT EQUILIBRIUM. This voiceless but useful chant attempts to regain your equilibrium and - though there is a chance of failure with each iteration - it will serve to restore your equilibrium ready for further use. Under normal circumstances the chant - which is noiseless - succeeds four times out of five. Luck affects the chance of success and such environment-impact enchanments as the silence ritual makes the CHANT EQUILIBRIUM regain time longer.


Regain of equilibrium can be of two kinds: HARD-EQUILIBRIUM and SOFT-EQUILIBRIUM. The former is a debilitating state and prevents many actions until equilibrium is restored. The latter however is a less stringent form of regain during which the use of balance is not prevented - a subtle but crucial distinction in combat where a soft equilibrium may turn the tide of a battle (allowing escape or followup action that would be otherwise prevented). Experimentation is essential and you will be informed of which type of regain you encounter by the text you receive at the point equilibrium returns: You have equilibrium denoting a soft regain and the more obvious Hard-Equilibrium demonstrating the harder, less flexible regain.

!

HelpSection 7
Equilibrium

7 - Your Avalon Character - Combat and Exploration.

  • Back to Index
  • 7.1 - Combatintro
  • 7.2 - Artcombat
  • 7.3 - Equilibrium
  • 7.4 - Balance
  • 7.5 - Bloodlust
  • 7.6 - Battle
  • 7.7 - Defending
  • 7.8 - Melee
  • 7.9 - Escaping
  • 7.10 - Projectiles
  • 7.11 - Weapons
  • 7.12 - Combat
  • 7.13 - Safety
  • 7.14 - Duellist
  • 7.15 - Luddite
  • 7.16 - Cccfight
  • 7.17 - Playerfight
  • 7.18 - Competitor
  • 7.19 - Pinnacle
  • 7.20 - Guiding
  • 7.21 - Parties
  • 7.22 - Fellowship
  • 7.23 - Audience
  • 7.24 - Microcosm
Help - Section 7
CombatintroArtcombat
Equilibrium
BalanceBloodlustBattleDefendingMeleeEscapingProjectilesWeaponsCombatSafetyDuellistLudditeCccfightPlayerfightCompetitorPinnacleGuidingPartiesFellowshipAudienceMicrocosm
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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