Defences are the most important element of the battle. You can assume that all of the higher level players will have a vast array of defences to aid them. Though many of the defences are specific to certain skills and abilities, there is a core of potions, herbs and magical items which you would be well advised to seek out. You should acquaint yourself with lists of potions, herbs and poisons elsewhere in the help system.
Potions of Health and Mana replenishes lost health and mana. It can be taken once every few seconds to be effective. It is essential that you have health and mana potions during battle, since you can be sure all competent enemies will have one.
Potion of Life Giving comes into effect when you are slain. It will automatically call upon the Gods to resurrect you, one to thirty seconds after your demise.
Potion of Speed affords you great speed as you move around. It will mean that you cannot be tracked, followed or easily hunted. You will dash by most traps and people will not see you enter and leave their location.
Potion of Innersight allows you to see while blinded, through your mind's eye. When you type WHO, you will see a brief summary of where many of the other players are in the game. This enables you to dodge your enemies and track your targets. Innersight is costly in mana.
Potion of Adrenalin has a simple use. When you fall unconscious, at 10% of your maximum health, it will cause your mana to automatically drain away to replenish your wounds. Thus you will rise again, renewed, for as long as your mana remains at a reasonable level.
Potion of Immunity is a useful defence against some of the more deadly poisons. It runs through your veins and whenever you are struck by one of the immediately fatal poisons, it will nullify their effects.
Potion of Diffusion is a defence against the magical spells of summoning and locating. It will cause you to be cloaked in a spiritual mist. This is a useful defence, since being summoned into an area filled with traps and magics designed to harm you is usually fatal.
Potion of Meditation simply doubles the speed of your meditating. It is useful in the heat of battle and can make the difference between living and dying.
Potion of Fire Resistance creates about you an aura of resistance to heat and fire. It is especially useful against the charms of firebolt and fireball, as well as some of the elemental magics which use fire to burn an enemy to death.
Potion of Allheale is an essential for all aspiring Avalonians. It heals nearly all of the afflictions, diseases, poisons and curses and poisons that you might find yourself with. Its only limitation is that it heals but one affliction at a time, and can only be taken once every thirty seconds.
Herb of Ucklice is the herb of sixth sense. Once applied, it allows you to see through your mind's eye even when blind. Since blindness is a defence to runic and sight-based attack, often a battle will proceed where one party has deliberately blinded himself.
Herb of Megillos is smoked using a pipe, and heals curses and afflictions of the mind. Megillos heals in places where the potion of allheale cannot.
Herb of Malloran is particularly useful against those who will attack you using a weapon of some kind. It forges an aura of returning about you, which will causes any weapon attack made against you to rebound onto the attacker. The aura is dispersed the moment you make an offensive act.
Herb of Olvar causes your sinews to reknit and your wounds to heal instantly upon death. Effectively, it gives you a second life.
Herb of Athillias is similar to the potion of allheale. It heals a large proportion of physical afflictions.
Herb of Lestagii has great healing properties. It heals a small number of afflictions which neither the athillias herb or the potion of allheale can, and, when you are not diseased, its consumption will heal a large proportion of lost health and mana.
Magical Item of Cloaking surrounds you in the cloak of invisibility. Being invisible enhances physical attacks and increases your defence. It gives you anonymity and makes you far more difficult to track and find.
Magical Item of Pentacle weaves a pentacle of protection about you. Being inside a pentacle prevents most weapon and magic attacks from harming you and will give you valuable time to regroup your thoughts.
Magical Item of Blinding causes you (or the person on whom you cast the magic) to go blind. Blindness is useful as both a defence against sight or runic attacks, and also to disorientate a fleeing enemy.
Magical Item of Deafening causes you (or the person on whom you cast the magic) to go deaf immediately. Deafness is a defence against enchantments which rely on the art of sound.
Magical Item of Shielding creates a magical shield of arrow deflection about your person. It is essential when engaging in battle with a formidable Knight or Cavalier.
Magical Item of Nullify is cast on your enemy to nullify the cloak of invisibility, the shield of arrow deflection or a magical pentacle.
Magical Item of Levitation will cause you to levitate a few feet off the ground. It is defence against some of the traps and enchantments of binding, as well as the runes of paralysis.
Potions, and Magical Items are created using the skill of Alchemy (learnt by the Loremasters and Alchemists Guilds). You will have to consult a member of one of these guilds to equip yourself with a magical item. Herbs are the domain of the Rangers, Brigands, and Animists Guilds.