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HelpSection 20
Sceptre

The powers of the Sceptre of the Night

The Guild Tournament bestows the Sceptre of the Night on the winning guild. The sceptre itself boasts numerous mysterious advantages and to list all of those here would detract from those benefits conferred on the victorious guild. A smattering have been included. It is well known that the sceptre brings great renown to the guild that possess it and thus such growth as recruitment of potentially enlistable men is increased enormously.


The sceptre's powers are brought about by evoking a storm-front whose eye resides above the sceptre's resting point in whichever guild commands it. The might of that storm-front is dependent on the number of individual guildmembers involved in its summoning. The storm-front is inherently hostile to all those not of the Sceptre's guild, whether fellow citizen, friend or no. The powers of the storm-front can only be evoked in the presence of the sceptre.


KNEEL SCEPTRE

"To begin evoking the sceptre's powers and bring about the storm front. Thirty seconds of uninterrupted kneeling brings about the storm whose might is thereafter enhanced by any fellow guild members doing likewise. The storm front dies away when all those involved in its creation are slain or departed the land.


Typing SCEPTRE followed by a named power brings it about. Some of the Sceptre's abilities are listed below:


SCEPTRE ISOLATION

Evoking:

Five seconds build-up and one kneeler required.

Effect:

Fog descends over area determined by stormfront. All those non-guildmembers will find their sight and senses much decreased.


SCEPTRE CONFLAGRATION

Evoking:

Ten seconds build-up and one kneeler required.

Effect:

Disorientation that randomizes exits typed in for those affected for 2 minutes.


SCEPTRE REVERANCE

Evoking:

Can only be evoked within one minute of the start of the night. One kneeler

is required but more enhance the power of the reverance.

Effect:

The spirits of the night, bestowed by the god himself with a touch of his divine essence, effect a boosting of health and mana on all guildmembers by three percent, per evoker, for the duration of the night. The effects are only felt within the storm-front.


SCEPTRE RAVENWING

Evoking:

Immediate effects and one kneeler required.

Effect:

Summons the god of the night's favourite raven whose presence, as a mount, allows the evoker to utilise the very eye of the storm-front to fly immediately to any city, village or such focal point in the land.


SCEPTRE ENTROPY

Evoking:

Immediate effects and two kneelers required.

Effect:

Inducing the thermal effects of the storm to separate enemies of the guild while within the stormfront.


SCEPTRE BLADES

Evoking:

Immediate effect. One kneeler required. Multiple evocations are possible but to a maximum of two.

Effect:

Summons the jet-black swords of Mephisto, god of the night. These swords act as a gateway to the God's own realm and when used summon his closest minion to aid the sword's wielder.


HelpSection 20
Sceptre

20 - Events, Quests, Contest and Organised Competition.

  • Back to Index
  • 20.1 - Events
  • 20.2 - Schedule
  • 20.3 - Winners
  • 20.4 - Gem
  • 20.5 - Gemquest
  • 20.6 - Contender
  • 20.7 - Rules
  • 20.8 - Tournament
  • 20.9 - League
  • 20.10 - Yearquest
  • 20.11 - Guildtourn
  • 20.12 - Sceptre
  • 20.13 - Flagquest
  • 20.14 - Immortal
  • 20.15 - Eggspoon
  • 20.16 - Redeem
  • 20.17 - Sands
  • 20.18 - Olympics
  • 20.19 - Torchquest
Help - Section 20
EventsScheduleWinnersGemGemquestContenderRulesTournamentLeagueYearquestGuildtourn
Sceptre
FlagquestImmortalEggspoonRedeemSandsOlympicsTorchquest
Avalon, Est 1989

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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
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      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
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      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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    • 13th Century ADW
    • 12th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
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