There are many powers that can be called upon by a worthy citizen when in the presence (or otherwise) of the divine globe set as the altarpiece of his/her city patron's temple. These are listed below. It should be borne in mind that all have different impact on the remaining resources of the divine globe available to one's fellow citizens and thus its might should be used with due to care to others.
Many can use the globe at the same time but its potency, once depleted, must be recharged. This happens at the start of each Avalon New Year and the amount of power the divine globe gains depends on the combined activity/pioneering spirit/reputation ebb and flow over the past TEN Avalon years. Each Avalon year is two weeks RL time. See HELP GLOBES and HELP GLOBEIDEALS for more detailed info on all this.
Bard professionals have unique abilities to influence globe-stave activity while Loremaster professionals with their intimate understanding of the magic stave (through rune-stave fashioning) are able to fell the globe-stave with their own lorestaff. The Seer profession has abilities able to delimit and/or impact globe influence bringing to bear assorted powers from the Farsight skill-set.
Syntax: GLOBEACTIONS.
Shows you all the active globe actions and commands, along with the energy cost and what restrictions exist on each - whether based on city status or Cardinal-mandated lockdown. The GLOBEACTIONS command also tells you how much globe power will be used by the initiation/iteration of a particular power. You can EXAMINE your city's divine globe to get an idea how much power is left for all citizens to use. Globe power is replenished each Avalon New Year.
Syntax: GLOBE <globe action/power> [<paremeters if appropriate> or GLOBE <effect> [<specifics>].
The powers of the divine globe are available only to those of graduate status; not to be used by novices or youngsters still to complete their novicehood. Most globe powers impact the person issuing the command but some are city/area-wide. You can use GLOBE as an abbreviation for GLOBEPOWER.
Syntax: GLOBE REFRESH.
To aid your health and potentially the health of your fellow citizens, on a regular basis (every 15 seconds under normal circumstances). There is a cost in globe power for each refreshing injection of health.
Syntax: GLOBE LESSONUP and GLOBE BOOST.
You can use the GLOBE LESSONUP globe power to increase the effectiveness of lessons you learn and/or teach, while GLOBE BOOST will give a temporary boost to all of your general skills at a relatively modest cost in divine globe power.
Syntax: GLOBE DISRUPTION.
To drain health and disrupt enemy equilibrium on home soil. The targets must be on the ENEMIES list of the person doing the GLOBE DISRUPTION and the effects will toll away for as long as the enemy remains within your home city walls.
Syntax: GLOBE ENEMYSPOT and GLOBE NOTIFY.
You can have your city's divine globe pinpoint city enemies soon as they venture onto your homeland's territory using GLOBE ENEMYSPOT and, if you wish, take it a step further by directing the spotlight of the globe to notify everyone of the actual movements of city enemies as they try to carry out incursions inside your city walls.
Syntax: GLOBE WISDOM.
To pour wisdom the taverns of your homeland.
Syntax: GLOBE PORTALS.
To open divinely resilient portals to those on your homesoil.
Syntax: GLOBE LOCKMYDOORS / GLOBE LOCKSHOPS / GLOBE LOCKGUILD.
These three auto-locking options are instant and use successive chunks of divine globe power to either lock+entomb all doors represented by your inventory of keys, all doors that are shops on your inventory of keys, and all guild doors you represent or have on your keys.
Syntax: GLOBE BROADCAST <words of wisdom/warning>.
To broadcast the words of your city across the land.
Syntax: GLOBE NEUTRALISE ON.
To temporarily neutralise any disfavour effects on home soil for all those within your city walls, i..e. using the divinely-inspired power of the globe to shield your fellows from the adverse effects of godly disfavour.
Syntax: GLOBE DODGEWISE.
To gain the wisdom to dodge the approach of your city enemies.
Syntax: GLOBE ARTIFACTS <artifact###>.
To call upon divine intervention in the form of wily gnomes to seek out quest artifacts. The gnomes can penetrate most of the hidden spots and otherwise impossible-to-access hiding hole locations. Make sure to include the precise item number, e.g. tiller160 to retrieve the wooden tiller for the ship of the sky. BE WARNED: this is one of the more expensive globe powers and you should be aware of the cost to the city's divine globe before using GLOBE ARTIFACTS for non-essential needs.
Syntax: GLOBE GUARDIANS.
To set divinely inspired guardians watching homeland treasures.
Syntax: GLOBE SACRIFICES.
To empower the altar with a period of enhanced offering worth.
Syntax: GLOBE LUMINOSITY.
To illuminate the entirety of your homeland.
Syntax: GLOBE SUMMONING <ally/friend>.
To bring friends (mutuality require) to your aid via divine portal.
Syntax: GLOBE SUPERCRAFT.
To aid the pace of the specialist craftsmen about their task.
Many of the divine globe powers (particularly those brought about without the channeling of a globestave) operate over large, often city-wide areas. The hegemony enjoyed by a city's globe is contested only when it collidess with the location-bonded influence of a seeing stone.
Syntax: GLOBE GLOBESTAVE <colour>.
Use with caution. This is the globe-stave creation action and you should see HELP GLOBESTAVE for a rundown of the globe-stave, the portable personal artifact and perhaps check out HELP POWERS for details of the powers available to globe-stave wielders.
Syntax: GLOBE EMPOWERING ON/OFF.
To parse divine globe power into fixed globestaves in the city.
Syntax: GLOBE GLOBEAXE.
The GLOBE GLOBEAXE command is used to create/infuse stave-felling axes capable of destroying globe-staves once they are fixed in place and emanating some directed power.