Some fixes: it is no longer possible under any circumstances to shoot
through locked/closed doors. LEGION INFO now shows against whom the
legion is engaged and gives a little data on 'range' and blockages
twixt legion and target. Remember the arc-of-sight with regard to
archers/bows and projectile mortar bombs when involved in ranged
combat. Home legions have lock/unlock privileges on homecity or
homeguild soil, i.e. a guild legion can be ordered to march
through a locked door in its guildhouse and it will unlock the
door, pass through and lock it behind; likewise a city legion on
city homesoil. It is not otherwise possible for legions to get through
closed/locked doors save by besieging - destroying them.
Numerous minor bugfixes are live, none of which were reported but
all involved idiosyncracies on the battlefield. You should all find
battles between legions rather more intuitive to predict, with
clever strategies rewarded as ever over panicked marshalling. Simple
example, to give you an idea and a warning: a legion fights far less
effectively when it is mid-way through changing direction-facing or
formation and so giving this order can be dangerous mid-melee. Stable,
confidently commanded legions fight better than anxious jittery ones.
Written by my hand on the 2nd of Paglost, in the year 1278.