Along with the far more convenient group-pass-enlisting (i.e. you give one
pass to a group of enlistable men as shown in INFO HERE and all will come
when beckong), the unlimited barracks are henceforth ceased. Barracks will
now have 20,000 man limits - of infinite size no longer. Thus more
realistically if a city has an army of 150,000 it'll need eight barracks
to handle them. This may lend itself to organising barracks by legion
types/purpose.
Although for the most part I'm not going to be altering warfare (bugfixes
aside) in its current form 'til eventual inclusion of the guild-specialist
legions -- and this is not going to happen very soon -- there are three
little additions/changes to look out for:
1. capability to increase or decrease city/guild military budget to
affect training speeds.
2. coastal seaworthy ships (like transports) to allow legions to be
taken over the sea, e.g. around the coasts. Don't worry about this
happening unexpectedly or providing easy way to bypass forts. When the
coast-going ships are brought in, city seawalls will automatically inherit
forts equivalent to the highest you have in your city.
3. rations and whatever other relevant military expenditure will be switched
back on, making it require a bit more prep to keep the army active out in
the field - rather than just being able to pop a thousand men miles away
and leave them there, merrily collecting tributes forever.
If anyone has any questions, don't be shy of asking me; and as always FEEDBACK
IS INVALUABLE.
Written by my hand on the 10th of Ilmarael, in the year 1268.