The Enchanters Guild was founded in newborn Parrius by refugees from the Mages Guild. It was an amicable split but the Enchanters' outlook is more aggressive, more combat orientated, aiming to gather a smaller more elite group.
Founded on the 13th of Leaflost 840 by Eshkadeth, the Enchanters are located in Parrius. They have the profession of Mage and the guild alignment of Good/Neutral
The Mage is the purest of magic users. He learns the traditional realms of magic and magical rituals, in addition to a healthy mix of musical, spiritual and herbalist abilities. Mages vary greatly in character from the dominant to the passive. All thirst for knowledge and to expand their abilities, and the greatest among them are unequalled by any of the other magical guilds in the field of battle. Becoming a skilled Mage, though, takes time and effort - more so than many of the other guilds. Rewards for this diligence are great and numerous.
Enchanters Guild are based in the city of Parrius to the east of Avalon. They broke away from the Mages in an amicable split some time in the early eighth century, under the leadership of Eshkadeth of the Valheru. The Enchanters maintain the same level of discipline and prowess in the pure magical arts as the Mages, though they are not so bound by upholding a long history of altruism and defence of their city. Enchanters are freer to use their great powers for personal gain (or for the gain of Parrius).
Enchanters should follow in the footsteps of their founder, Eshkadeth of the Valheru. Strong-willed, aggressive, stubborn, audacious and true. Actions speak louder than mere words.
The Enchanters Guild wields envied powers. With monstrous blue dragons as
their aides, they strike their enemies suddenly and openly. In the moment
that the door is blasted down by a bolt of magic, mists crawl in to choke
their foe and mysterious ritualistic symbols cause earthquakes,
thunderstorms and hellfire to belch out of the ground. Light is woven to
awesome deeds: to shatter, confuse or impale. Incantations constantly fall
from their lips. With enough time and skill, Enchanters can even control and direct the very elements themselves. In the same breath they are sage-wise and fierce.
The Guild has seen many a revolution in its demeanor. With each passing leader, such as the first, Eshkadeth, and its most renowned, Calladan, the exact priorities have shifted. And yet one thing remains constant. The
Enchanters recognise that no legendary mortal will excel using a defensive
posture. In times of peace, this means protect what you hold dear by
taking the offensive. In times of war, this means give no quarter to thine
opponent. In all times, this means it is better to be reckless and die,
than cowardly and win.
Yes, an Enchanter is like a king who bends the lives of men to his oar by
whatever means. Yet, they are not bloodthirsty. It is the heart of
excellence which they seek. Their words are well-chosen and spoken often,
loudly and confidently. They will not shy from scholarship nor battle.
Their hearts lust for moments of perfection, moments of pain, moments of
learning, moments of defeat, moments of glory. They are flamboyant, aggressive and loyal... for their passions know no end.
This enables you to learn, chant and cast magical spells of a specific type.
This gives you the ability to create powerful magics in a given area.
The skill of light-weaving, for both defensive and powerful attacks.
Your ability to play musical instruments and bring about enchantments through them.
Take a short walk south from Hellespont Square onto Leaf Lane and the guildhouse is directly to the east. It is one of the easiest guilds to find.