Warfare Layers Activated...
#45

Genesis, the god of timeto Everyone

Warfare is now being restored to active service with movement and manoeuvering

and constructing and peaceful/passive actions now ACTIVE again.


You must wait until a post here declares the activation of ENGAGEMENT and the

combative part of warfare before any fighting between legions, besieging

of forts - indeed any interlegion or warfare-driven destructive or belligerent

acts against the enemy should hold fire for just a little longer. The whole

kaboodle will be activated today - tomorrow latest.


SIGHT <legion> now back in business to identify yards to specified legion AND arrow-flight direction. SIGHT DISTANCE, SIGHT BETWEEN, SIGHT LINE also available for those with the ability in their skills lists. CASE <legion> and CASE <legion1> <legion2> are both active for everybody over the next few days - these are 'low level' insights into algorithms and how-things-are-worked out, especially the latter. I'm keeping them available so anyone interested can understand, consider, comment, ee-tee-cee


So anyway: Warfare Movement and Deployments are SWITCHED ON but Combat and Siege remains OFF.


Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 26th of Springflower, in the year 1371.