WARFARE MODIFICATIONS - LIVE NOW! **.
#12

Genesis, the god of timeto Everyone

Here are the specific tweaks and modifications to the warfare system

following Parrius' conquest of Mercinae. All are active now. Write-up of

the conquest is in HELP INVASION1237.


fort besiege via catapults and rams reduced by 60%

fort damage vs oilfires adjusted to be 10% the previous per-round levels.

fort construction at 160% per completed CONSTRUCT dispatch

burning oil poured from cauldrons amended to be 10 oils to 1 oilfire

oilfires, like regular fires, now affected by weather (e.g. rain)


citywide announcement at first strike against homeland forts by enemy

citywide announcement at first strike of any damage against home forts

landwide announcement when foreign legions set foot within homecity walls

landwide announcement when foreign legions depart enemy city locations

city or guildwide announcement when first home legion engaged/attacked

city or guildwide announcement at each legion destroyed

landwide announcement at the first plunder by an invading force

worldwide announcement at the first completed raze/destruction by invader

citywide announcement at the start of each plunder and/or razing


EXPECT THE FOLLOWING SOON: use of rations, less forgiving line-of-sight for

distance attacks (archers/projectiles) with use of obstacles, heights

and 'things in the way by mistake' included, weather impact on legion

marches (especially long ones), missions - for evaluated goals, organised

automated response, near-certain minimum level effectiveness; the last

concession to idiotproofing, more to offer a modicum of artificial-I to the

cities and guilds certain folks have taken on the duty to safeguard but

have failed to do so. ANY AND ALL FURTHER MODIFICATIONS WILL BE POSTED

ON THE BULLETIN BOARD AND HELPFILES AMENDED. You can safely ignore this

'coming soon' paragraph since it is not live, nor is it definitive.


Written by my hand on the 1st of Leaflost, in the year 1237.