The last post should have given everyone an idea of the broad and ambitious
direction of Avalon in the coming year. We now have some early estimates of
release.
NEW ENGINE, NEW SERVER: before or on Sunday, 23rd April (St George's Day)
We have finally put together a number of patches and integrity checks on
Avalon's good ol' Hourglass engine. It will be the way we greet our new
server, too. Most of the changes to the engine may not be glamorous, but bring
a tremendous amount of stability and allow us to move forward more quickly in
fixing the remaining issues in the land. More interesting features will happen
naturally as we proceed.
MAJOR CHANGE TO LESSONS AND TRINKETS: expected April to May 2017
For a while, the means of obtaining lessons and the worth of each lesson have
been rising in frequency, without a counterbalance, and trinkets appear as a
far distant luxury. The wedge between mortals must now be closed, to bring
together the value of both sides and accommodate those with and without time.
We are presently working on a new model that benefits those who are active or
casual. Parts of the new model include: removing passive lesson gain and
rewarding regular involvement; making all skills including Farming and Labours
learnable; rewarding regularity with daily login bonuses; and (maybe) reviving
SLEEPLEARN as offline lesson gain.
Likewise, ways to progress quicker are being reassessed: trinkets,
subscriptions, micro purchasing, procurement, and lesson cards. All are to be
streamlined beside lesson gain / worth according to a new measure of time and
effort to progress. More details will follow with the final release. We
encourage feedback on what you feel something should be worth before we
announce the new prices and rates of progress.
Some parts of these changes will filter through earlier, in a manner that will
make learning take much longer by simply idling or being unadventurous. Casual
and active mortals, however, will find themselves at a huge advantage. For
those poor on time or simply impatient, much will become more affordable and
bite-sized throughout April and May. Keep your ears out for further news on
this area.
ACCOUNT DASHBOARD: by Sunday 16th April
Soon, REGISTER and SUBSCRIBE will be replaced with a URL and a new account
system will be born. It will not hold much further interest for many of you
besides how to login to Avalon using Umbra/2 later and linking characters into
a single email / social account without repeatedly entering passwords. For
customers of Avalon, it is where you will securely enter details, control
subscriptions, and list past purchases. PURCHASE in realm will remain the same
and Umbra/2 will make that entire process even easier with a nice interface.
UMBRA/2: Private Testing expected after Monday 17th April
We are now moving quickly forward on the new Umbra/2 client. The first private
tests will include linking characters to a single account, social sign up,
single sign on, playing Avalon over SSL, customer detail entry in the client,
and some simple character information. The speed of it will of course be the
biggest test. Those of you who are picked out will know. Please do not harass
for an invite. There will be a public beta later.
We will continue to keep you up to date on the latest. Look out this weekend
for some of the latest changes.
Cornelius, the all-consuming
Written and shown unedited exactly as rendered by text based game bulletin board on Avalon Online RPG and by my hand on the 15th of Cloudburst, in the year 1425.