I think the idea about city staves costing the city 'maintenance fees' is rather intriguing,
especially as there is a HUGE supply of balsa out there. Just going balsa peeling for one
night yielded enough to make 50 staves easy. Why make something like that so accessible and
yet take so long to fell one?
I'm sure even Zwartia would agree that when trying to fell a Mercinaen or SD stave and I step
in for one second and interrupt her after she's been at it for 20 minutes, is highly annoying.
I think some things about avalon should remain 'unfair' in the sense that it helps us push
our creative levels to new heights in order to overcome difficult odds. But some thinks like
commodities should try to remain within some sort of worldwide balance. If there is a ton of
balsa, than there should be a downside. A yang to the yin, if you will. Maintenance fees
for city-bound staves and mana drainage for non-city bound staves are brilliant ideas.
For anyone who gets screwed with the whole LM eating pill/LM portalling in splashing compassion/
LM summoning you into horrific stave death trap trick... all you have to do is simply eat a pill
before they actually summon you. You'll pill away before they even have a chance to push you
or anything. Of course... rejecting them along the way helps too.
Additionally, if the push skill isn't changed to take balance, than why not just do the same
trick a loremaster does to them? I cycled horn summoning and thrustkicking through staves
to teach Kodiak a lesson... it worked (only once though, hehe)
Making a change for something that seems overpowered should be met with extreme prudence
Making a change for something that seems overpowered should be met with extreme prudence by
all, since adaptation usually weeds out players who can defend against it, and players who
can't -- a fighter's microevolution if you will.
High honours for Fists' ideas though. Very creative.
Written by my hand on the 26th of Leaflost, in the year 1130.