Now given that we have established equality between non-guild skills, it would be vastly bold of
us to tackle on the problem of specialized Guild skills and their equality to each other.
Rather than attempt to climb Mt. Everest, let us climb a few smaller mountains a third in size
and then just add them up. The same amount of work is done in the process if you paid any attention
whatsoever in your physics classes. Anyways, moving on we will first theorize that each specialized
Guild Skill has as many advantages as it does disadvantages (please note the use of the word,
'theorize').
The only way we can now skew the balance of these skills is to introduce outside factors.
Some examples: Divine Favour, Divine Disfavour, Bloodlust, Enemy Status, Alignment, Survival
Needs (sleep, hunger), Divine Protection and finally Health Level.
Divine Favour, Divine Disfavour and Divine Protection can easily be understood as being Good, Bad
and Neutral for you, respectively speaking (Neutral because most fighters don't like being DP, but
it still has its advantages and disadvantages like all of our skills).
Enemy Status and Alignment seem to add either an advantage or disadvantage depending on where the
Player is geographically. Survival Needs such as starving to death or being bleary eyed and
desperately needing sleep have their disadvantages and advantages to the two opposing fighters as
well. This leaves us with Bloodlust and Health level. Two variables that seem to have a more
undefined supporting role in our skill usage. Hammerfisting someone on 270 health is going to do
135 damage based on the parameters that define that fisticuffs skill. Hammerfisting a Knight
when he/she uses stronghealth will do 1035 damage when his/her health is 2070. Clearly the amount
of damage done is vastly different for each case. Bloodlust seems to be even more tricky as it
dictates that certain offensive actions can be done to the other person while others actions
cannot be done. I give you this example: An enemy strolls into my city and I attempt to use my
Guild Stone to farpush him out. Now due to Bloodlust restrictions, I cannot do this for I lack
the lust to lavish my attentions upon this enemy. However, my enemy can still traverse to me
Since the message '<X> appears menacingly before you,' constitutes an OFFENSIVE ACTION by
description of the word 'menacingly,' yet is also defined as being of 'neutral' alignment in a
Warlocks Charming skillset, we as Players are left confused as to what the skill of traversing
actually is in nature. As it would be certainly disadvantageous to me if I were to let my enemy
traverse to me, take my runes and other guildstuffs, let him make pills and hand them out to everyone
in his city for usage forever more, would it not be just as equally disadvantageous to my enemy
who has slain 25 people in order to get his bloodlust that high in the first place, the inability
to commit an offensive action such as traversing to me? If Bloodlust is certainly a 'Gift from the
Gods' as its helpfile discusses, then I would assume that the advantages of BL equal the dis-
advantages, otherwise they wouldn't call it a 'Gift.' Therefore, rather than define this
usage of a skill as being a 'bug,' I bring this up here on the Fighter's board so that all Gods
and Players alike may read of it and share their humble input. It would seem by the previous
conjectures that the only thing 'unfair' in Avalon is the lack of practical, intelligent discussion
on bulletin boards -- enough to the point where Gods are interjecting to try and increase its
quality. Well, my friends, here is one opportunity to do so. Try not to muck it up for the
sake of all of us mortals here in Avalon.
Sincerely, Dr. Maiya
Written by my hand on the 2nd of Midsummer, in the year 1059.