Avalon - online RPG world
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tending

It is possible to TEND the forests if you are of a profession associated with the woodlands: the druids or animists, or the rangers specifically. To perform a tending you must stand in one of the locations associated with an ancient woodland: typing SURVEY will reveal whether where you stand is or is not suitable. Then type TEND FORESTS and you will perform a circle of the ancient woodland, location by location.


This will serve a few purposes, depending on your stature in the land. If you are an apprentice, you will gain forest affinity, likewise if you are guildmaster or guildmistress or guild elder, you will not only gain forest affinity but you will also benefit from the broad 'active altruism' affinity bonus each Avalon timezone you tend. NOTE: some forests need to be tended high in the treetops so be careful if you are in a physically larger form (e..g. tree or bear) - you may find yourself unable to complete the tending circuit as you tumble to the ground, branches snapping beneath you...


Tending has various practical benefits, for the forestland and the trees in each location you pass through. It allows you to perceive dangers, like forest fires, and enables you to minister to hostile trees (to calm them) and replenish the potency of forest carvings whittled by fellow forest-dwellers. The latter is a particular symbiosis twixt the two naturalist professions. Those tending the forests will find their own senses much enhanced while the act is ongoing, allowing awareness to expand to include aspects of the entire forestland and skies above.


NOTE: the gain in forest affinity is much augmented if you tend in company. To do this, begin your tending at the same time as a friend or as many friends as possible. The more of you beginning and concluding your woodland tending at the same time, the greater the benefit. WARNING: forest affinity is intended as a gauge of your sincere commitment to the woodland - and the trust of the forests should not be toyed with. Tending the forests means just that: looking after the well-being, security and sanctity of the ancient woodlands. Abuse that mandate and the trees will not look kindly on you - they care not for those of acquisitive, cynical motivation.


If you are aspirant Animism or Sylvan Lore specialist then tending will gain you aggregated woodland affinity at the cost of lessons - as if employing them in the pursuit of your specialisation skill. You should read HELP ANIMISM or HELP SYLVAN for details since the tending functions in a unique fashion in these instances.

Help
tending
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!