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strife

The sylvan world and the sorcerers stand in direct opposition at the most fundamental level: the former whose creed is pledged to safeguard the woodlands and indeed all growing things attracts the latter whose destructive lusts delight in the ruination of all things blessed by the tender loving care of the altruistic Animists.


The need to keep the trees safe - in particular - with the effort devoted to their nurture - from vulnerable seed to awoken maturity - is the very breath of life to the sylvan folk but for that very reason, the natural target for rapacious sorcerers. These defoliating invaders justify their destruction of the woodland locations and all growing life bound within by citing the mature tree, full-roused to ent stature as their own 'natural enemy' and indeed the formidable shepherd of the forest is precisely that. It is a matter argued by successive generations of sylvan and sorcerer protagonists.


Here is the concept design for the sylvan sorcerer battlefield - and do figure you have a mandate to involve divine intervention if you observe cheating or exploitation of some loophole to circumvent the fair contest as it is intended to be:


1. Trees are planted and become growing seedlings. The first year they become tiny vulnerable saplings and by the start of the second mature into full sapling stage. All trees have four states after sapling: mature youth, full-grown adult, old adult and finally ancient separation. Trees are fertile from mature youth and usually become infertile (no more fruit, seed or nut) when old. Trees attract dryads during old age but lose touch with these wood-spirits if ancient and vulnerable to natural death.


2. Trees can be roused once mature and there are four levels of awakening: slumbering, touched by first contact, woken to self-awareness and finally roused fully to become an ent. It may be taken from first AWAKEN to readiness for ent-state (which comes at the moment of sunrise) with at least SEVEN iterations of the awakening/rousing commands. The command can only be done once per Avalon day to a specific tree.


[to be continued!]

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strife
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
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    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!