The CASE command is one of the best sources of detailed, number-specific info about abilities, gamesystem, algorithms and design "workings". Some of the CASE options are only available if you have certain abilities, usually in the Defence or Scholarship skills.
Syntax: CASE <case type> [<other settings>]
Depending on the case type you can enter extra settings or specifics to get further more pinpoint accurate info on the designated case. Below is a list of options available, many for everyone, some requiring minimum level in a certain skill:
CASE ROUND and CASE DAMAGE from a rundown of your Attack/Defence prowess and the round timings and assorted round lengths for equilibrium, melee, herb consumption, etc.
CASE HEALING and CASE HEALING <person> to show you the healing recovery and herb/potion health restoration levels for yourself or the person specified.
CASE <legion trained skill> like CASE ALACRITY available for everybody.
CASE VOTING for general use.
CASE <ability> will show you specifics (if any exist) or help info (if not) for the ability you specify across all skills in your list.