Between now and late March we will be dealing with the thousand loose ends:
bugs, exploits, loopholes, imbalances, omissions of abilities, etc.
I've got a few dozen \"sessions\" or blocks of time, separate to the general
work done on Avalon. These blocks of time, figure a few hours but can
be longer. The idea is that individual players put their names down
on a list (i.e. talk to me) and we both determine a particular
session to belong to that person. Then the player and myself and sometimes
a handful of others (if it's appropriate / if the player wants) go
through all bugfile entries - first pass - and then issues/questions
re: gamesystem and abilities and defences and perceived imbalances
and suggestions, etc. Our aim for the session of time is to kill all the
listed bugs. This is a big part of tying up the thousand loose ends.
So: type HELP SESSIONS for info about all this, or SESSIONS to view current
allocations of time and where there's free sessions you can claim. This
allows us both to devote 100% attention to the block of time and bring in
anyone we deem suitable. Needless to say this doesn't excluse the big
battlefield tests or any other gamesystem necessities, but is - I think -
a crucial precursor.
Any questions, ask me directly in-game or e-mail support@avalon-rpg.com
who'll pass it onto me. My genesis e-mail is super-spammed and things
get lost easily.
Written by my hand on the 22nd of Mournsend, in the year 1302.