10) rits die when you ghost a mage
9) rits don't attack fast enough to prevent you from completely healing in between rit hits
8) alkar breaks easy, and is rarely there when you need it
7) a knight with a decent supply of poisons can hurt you far worse in 8 seconds than a 2man rit can
6) it's not teaming, you're only fighting one person, unless you want to consider mounts as members of a team as well?
5) mages can be taken away from their rits and picked apart with fair amount of ease, if you know what you're doing
4) they don't hit hard if you know how to defend against them
3) the more you whine, the funnier i think it is and the more likely i am to use them
2) i don't fight peers, i fight those who are much larger than I, size and skill-wise
1) rits can be dropped IF you have the brains to know how to do it
Now, quit whining and fecking learn something... If a knight can use ult chivalry, and throw swords at someone from a few locations away, then summon them right back and do it again, why can't a mage use ult rits? What's so bad about that?
If a thief can use ult poisons and dust through pent, alkar and kelv aura, same thing applies
If a bard can compulse nine million ccc's to follow him and all attack someone, isn't that more teaming than rits will ever be?
If sorcerers use demon lords, who aren't controlled by the sorc, but can only be told who to bear in mind, isn't that the same thing as bringing along extra players?
I could go on and on for ages about this, but face it... 2 man rituals are a part of a mages skillset. Like it or not. You can whine and moan about \"Wahh, you shipped me using 2 man rituals\" ... In fact, please do, it makes my time here all the more
enjoyable and amusing, seeing what babies those who are 3 and 4 times my size and age can be.
Or you could suck it up, and learn how to defend against it.
Basically, it boils down to this... You have two options. Get used to it, or get over it.
Meerkat
Written by my hand on the 12th of Paglost, in the year 1070.