Your thought about removing the poison skillset intrigued me. I thought it
was a horrible idea, actually hehe, but sort of on the right track.
Rather than complete removal of the skillset, I believe the main problems
lies WITHIN the skillset itself. The order in which the poisons are LEARNED
is incorrect. In fact its current order ENSURES that guilds such as thieves
and rangers suffer due to guilds like the mages, knights and animists.
I think the first thing that needs to be done (if only just to humour
ourselves) is to reorganize the learned order of poisons to what YOU
think would create the least picking competition between guilds and yet
ensure that any guilds that LOSE a particular poison from their current
skillset would gain another 'less rare/valuable' poison in its place.
Might be tricky but I think this might be the way. A deity will no doubt
have to intervene. That is for certain.
Gaining momentum, Maiya
Written by my hand on the 20th of Leaflost, in the year 1065.