Well, for those of you who didn't realize I was performing an herb/poison growth experiment, these
are the results of them and a discussion explaining all the juicy details.
first off I would like to applaud those mages/animists or other rangers who decided to concentrate
their time sabotaging the experiment on Uruk Road with the lestagii, iorthir and kathkusa.
For midway through, it came to me that such an experiment would be a wonderful distraction for
all of you so that the REAL experiments could go on elsewhere unnoticed.
I am happy to say that those experiments were completely successful, so those who actually think you
did something to stop it or doubted me to begin with... shame shame shame. tsk tsk.
So here it is:
For every 10 herbs or poisons in a given location there is a chance for 1 herb to grow spontaneously
within a given time period. For 1-10 herbs, there is a 100% chance of ONE herb sprouting every
24-36 real life hours. It occurs randomly and is independent of the 'picking-over-by-one-and-
replanting-one technique' that we've all grown to love and understand. For the less
scientifically inclined, this was done by comparing a 'tended' location to that of an 'untended'
location at simultaneous intervals during the last 2 weeks.
There was no change in growth. The 'untended' loc actually had periods of faster growth so I am
happy to dispel those long-held misinterpretations.
Moving on, from 11-20 herbs per loc, there is on average a 75% chance of 1 herb sprouting and a 25%
chance of 2 herbs sprouting within a 12-24 hour RL time period. Continuing this trend, I found
that at 20-30 herbs per loc there was (on average) a 50% chance of 1 herb sprouting, a 30% chance of
2 herbs sprouting, and a 20% chance of 3 herbs sprouting somewhere between every 12-24 rl hours.
After 30 herbs per loc, things began to get more interesting. Between 30-40 herbs per loc, there
was on average a 20% chance of 1 herb sprouting, a 45% chance of 2 herbs sprouting and a 35% chance of
3 herbs growing between a 6-12 hour rl time period.
And finally between 40-60 herbs per loc there was about a 10% chance of 1 herb, 30% chance of 2 herbs,
30% chance for 3 herbs and 30% chance for 4 herbs sprouting within a 6-12 hour rl time period.
So like anything else in Avalon, these results reflect a random variable involved in the herb/poison
growth logarithm, but only after a certain time has passed.
Tended locations and untended location at these various densities played no part in positively or
negatively affecting the growth rate.
So now, a discussion...
Written by my hand on the 24th of Midsummer, in the year 1065.