Alright, once and for all, here's why I used to choose pacifism: I got so sick of
being taunted (along with everybody else, this was not directed solely at me!) for
being in divine protection, that I swore I'd never stay in it longer than a few minutes
for the rest of my Avalon life. I made this oath to no deity, or any other person
in particular, but I did abide by it for a very decent stint. At which point
pacifism was invented by benevolent and FRIENDLY gods, who realized that it would be
a hoot if people could get taunted year-round, day in and day out, instead of just
for however long they stayed 'protected.'
Well, pacifism bought me a permanent minor boon in Scholarship (my choice), and, were I
able to continue in Avalon for any decent stretch of time, it would have bought me many,
many more. I can honestly say that, barring intervention from the gods, I would have
had all ults in my non-guild skills by the end of this rl year. Ooooh, how that would
have grated on the nerves of the fighters who can't afford a year to quest and learn
passivity because they just HAVE to level off the blood of their fellows. Well, I
have gone back on my oath to myself. What need have I for foolish oaths about divine
protection? As Orthwein correctly and frequently points out, death in Avalon is nothing,
if you learn from your deaths, you will advance. Well, I've learned plenty, including
the importance of a decent client when playing MUDs; the importance of asking people for
what you need; the importance of sharing your information with younger players who
ask politely. In real life, as in Avalon, I'm a big fat lazy guy, and, I'm sorry,
but I just can't be bothered to run around trying to learn every single countermeasure
to every single attack, especially those that aren't available on the lower end of
a skillset. I mean, c'mon: Netdodging? How quickly did I learn that one? And how
quickly do you run out of mana, when you use it? So, of course, you better smoke
megillos, and carry mana restoration potions. But whoops, you've just had jegga spit
at you by one player, while another has spit mandrake, and a third is using his demon
to make you 'chant eq'... (You can substitute 'playing his instrument' for 'using his
demon' if you prefer!) It all comes down to how much do you really aspire to godhood,
which is the presumed goal in this game. Don't believe me? Read the help texts!
Now, since I don't aspire to godhood at all, and I never have, you all make the
assumption that I'm stupid, or useless. That's fine, I probably am. Also, I know
it is very hard to argue with somebody who just doesn't happen to be playing the game
the way it was designed to be played. On the other hand, I spend my real life dollars
to do it, just like any of you (who aren't gods or getting special dispensations,
of course), so I don't really feel like this is any sort of democracy where I have
to bow to the will of the loudest. And frankly, the loudest voices in Avalon are
always shouting KILL, KILL, KILL. My worst single moment in Avalon came, not when
Lord Apollo commanded me to get rid of Orthwein's mark; not when I realized how much
money I'd thrown away on this place; not when I quit any of the various things I've
quit--It came when Faustus told me I had been the first person to kill him, and I
couldn't even remember why or how I'd done it. I am sure many here think the how
is FAR more important than the why, but to me they're both pretty pointless. My new
policy is: If it walks, and it probably knows less than me, it's fair game. This should
keep Avalon sleeping soundly for years to come.
Written by my hand on the 9th of Eleuthral, in the year 969.