Animists.
#1132

Pirate Admiral Kilthas, Chaotic Roninto Babidi

Ello,


So, wouldn't the message here be that you shouldn't anger the animists? I

suppose if you really care to then it is your prerogative, but I dare say

that just as with any action you take against any other person, guild, or

city, you have to deal with the consequences which may present themselves,

and if this means you can't walk the forests in safety from the wrath of

an elder druid, then so be it.


There is a reason why they have the skills they do, and there is a further

reason why their use is restricted by the dictate of the god and goddess of

Life. It's preposterous to think that you should be able to get away with

the rape of another's domain just because 99% of the time they believe in

non-violence. Threaten anything's domain, and I'd say most if not all of

said tribe will return fire, regardless of belief.


armsmash none per flowing, I could recommend a simple trigger to stop any animist from

just flowing away from you while in a forest, but that would be too simple

to just give away answers to common problems. some of us don't believe all

knowledge should be shared, unlike others.


Fare thee well and tempt not the Fates,


Kilthas


P. S. - Sad fact is, animists are easy to kill if you jump them. I've not

encountered a single animist who is so proficient at fighting that they can

instantly kill me while in forests. Maybe I'm a rarity, but when I've felt

the need to kill an animist, it didn't matter who they were, big or small,

old or new, skilled or not, they fell with equal ease. Of course, this does

exclude pacifism, though even that was not always a problem for me.


Written by my hand on the 14th of Agamnion, in the year 1024.